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client.go
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client.go
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package nertz
import (
"encoding/json"
"container/list"
"bytes"
"fmt"
"strings"
"net/http"
"time"
"os"
"bufio"
"strconv"
"errors"
websocket "code.google.com/p/go.net/websocket"
)
/* Client-side code */
func (p *Player) ReceiveMessages() {
done := false
for ! done {
var msg interface{}
err := websocket.JSON.Receive(p.Conn, &msg)
if err != nil {
panic("JSON.Recieve: " + err.Error())
}
switch val := msg.(type) {
case map[string]interface{}:
if _, ok := val["Piles"]; ok {
var lake Lake
byteLake, _ := json.Marshal(val)
json.Unmarshal(byteLake, &lake)
p.Lake = lake
} else {
//if this was a quit or gameover message stop looping
_, ok := val["Value"]
_, over := val[p.Name]
started := val["Message"]
if ok || over || started == "Already Started!" {
done = true
}
p.Messages <- val
}
}
}
}
func (p *Player) EndGame(isQuitting bool) {
if ! p.Done {
jsonMsg := map[string]interface{}{
"Value" : int(p.Hand.Nertzpile.Len()),
"Nertz" : !isQuitting,
}
websocket.JSON.Send(p.Conn, jsonMsg)
p.Done = true
}
}
func (p *Player) HandleMessages() {
waiting := 0
PrintSeparator("=")
for {
select {
case msg := <-p.Messages:
contents, ok := msg["Message"]
if ok {
switch contents.(string) {
case "Nertz":
fmt.Printf("\nLooks like the game is over!\n")
p.EndGame(false)
case "Let's Begin!":
PrintSeparator("-")
userMessage := "Let the games begin"
fmt.Printf("!!! %v !!!\n", userMessage)
PrintSeparator("-")
p.Started = true
case "Already Started!":
fmt.Printf("The game already started and cannot join!\n")
case "Waiting on the other players...":
if ! p.Started {
fmt.Printf("%v\n", contents)
}
case "In Progress":
fmt.Printf("The game has already started silly!\n")
case "Credentials":
err := websocket.JSON.Send(p.Conn, Credentials{ p.Name, p.Password, })
if err != nil {
panic("JSON.Send: " + err.Error())
}
default:
fmt.Printf("\n!!! %v !!!\n", contents)
}
} else {
//display the scoreboard
if val, ok := msg["Value"]; ok {
fmt.Printf( "You quit with a score of %v.\nThanks for playing!", val )
} else {
if _, ok := msg[p.Name]; ok {
fmt.Printf("\n")
DisplayScoreboard(msg)
fmt.Println("\nGoodbye!\n")
return
} else {
fmt.Println(msg)
}
}
}
default:
if ! p.Done && ! p.Ready {
fmt.Print("Let the server know when you're ready.\n")
p.ReceiveCommands()
} else {
if ! p.Started && ! p.Done {
s := "."
for i := 0 ; i < waiting ; i++ {
s = s + "."
}
for i := 0 ; i < 60 - waiting ; i++ {
s = s + " "
}
s = s + "\r"
fmt.Print(s)
waiting = ( waiting + 1 ) % 40
time.Sleep(100 * time.Millisecond)
waiting++
} else {
if ! p.Done {
fmt.Print("\r")
PrintSeparator("=")
p.RenderBoard()
isQuit := p.ReceiveCommands()
if isQuit {
fmt.Println("\nGoodbye!\n")
return
}
}
}
}
}
}
}
/** User Communication **/
func PrintSeparator(char string) {
for i := 0 ; i < 80 ; i++ {
fmt.Print(char)
}
fmt.Print("\n")
}
func (p *Player) ReceiveCommands() bool {
reader := bufio.NewReader(os.Stdin)
if p.Started {
fmt.Print("Enter Command: ")
} else {
fmt.Print("Type `ready` to begin or `quit`: ")
}
var scard, stocard, pile string
var depth, pilenum int
cmd, _ := reader.ReadString('\n')
parts := strings.Split(strings.TrimSpace(cmd), " ")
cmd = parts[0]
var err error
switch cmd {
case "ready":
if ! p.Started {
resp, _ := http.Get(p.URL + "/ready")
defer resp.Body.Close()
data := make( map[string]interface{} )
dec := json.NewDecoder(resp.Body)
dec.Decode(&data)
p.Messages <- data
p.Ready = true
}
case "lake":
if len(parts) == 3 && p.Started {
scard = parts[1]
stocard = parts[2]
pile, pilenum, depth = p.GetCard( scard )
tocard, _ := strconv.Atoi( stocard )
if tocard < len(p.Lake.Piles) {
if depth == 0 {
p.Transaction( pile, pilenum, "Lake", tocard, depth + 1 )
}
}
} else {
fmt.Fprintf(os.Stderr,"usage: %v <card> <pile>\n", cmd)
}
case "move":
if len(parts) == 3 && p.Started {
scard = parts[1]
stocard = parts[2]
pile, pilenum, depth = p.GetCard( scard )
var topile string
var topilenum int
// e specifies an empty slot DOCME
if ! ( stocard == "e" || stocard == "E" ) {
topile, topilenum, _ = p.GetCard( stocard )
} else {
for pile := range p.Hand.River {
if p.Hand.River[pile].Len() == 0 {
topile = "River"
topilenum = pile
}
}
}
if topile == "" {
err = errors.New("No pile has that specificied card/slot.")
} else {
err = p.Transaction( pile, pilenum, topile, topilenum, depth + 1 )
}
if err != nil {
fmt.Println(err)
}
} else {
fmt.Fprintf(os.Stderr,"usage: %v <from> <to>\n", cmd)
}
case "fish":
if p.Hand.Nertzpile.Len() == 0 && p.Started {
p.EndGame(false)
time.Sleep(100 * time.Millisecond)
} else {
for topile := range p.Hand.River {
if p.Hand.River[topile].Len() == 0 {
p.Transaction( "Nertzpile", -1, "River", topile, 1 )
}
}
}
case "draw":
if p.Started {
drawlen := p.Hand.Streampile.Len()
switch {
case 0 == drawlen:
if streamlen := p.Hand.Stream.Len(); streamlen != 0 {
err = p.Transaction( "Stream", -1, "Streampile", -1, streamlen )
}
case drawlen < 3:
err = p.Transaction( "Streampile", -1, "Stream", -1, drawlen )
default:
err = p.Transaction( "Streampile", -1, "Stream", -1, 3 )
}
if err != nil {
fmt.Println(err)
}
}
case "nertz":
if p.Started {
p.EndGame(false)
time.Sleep(100 * time.Millisecond)
} else {
fmt.Printf("Can't call nertz when we haven't started.\n")
}
case "quit":
// we want to be able to quit before we've started
// doesn't quite work properly atm
p.EndGame(true)
time.Sleep(100 * time.Millisecond)
return true
case "help":
fmt.Print("Your commands are these:\n draw: reveals the next three cards in your stream\n move <thiscardname> <thatcardname>: moves this card under that card. Both cards are assumed to be in your hand.\n eg: move 4h 5s || move 9c Td || move Qc Kh\n fish: fills an empty space in your river with the top card of your nertz pile\n lake <thiscardname> <pilenumber>: moves this card from your hand to the specified pile in the lake\n eg: lake As 1 || lake 2s 1 || lake 3s 1 || lake Ad 2\n")
default:
fmt.Print("Not a valid command. Use `help` for more details.\n")
}
return false
}
/**** Gameplay
*
* e.g. Transaction("Nertzpile", _, "Lake", _, 1)
*
****/
func (p *Player) RenderBoard() {
fmt.Print("\n")
p.Lake.Display()
fmt.Print("\n")
p.Hand.Display()
}
func (p *Player) GetCard( scard string ) ( string, int, int ) {
h := p.Hand
card := Cardify( scard, p.Name )
var e *list.Element
if h.Nertzpile.Len() > 0 {
e = h.Nertzpile.Front()
if card == e.Value.(Card) {
println("Found in the nertz-pile...")
return "Nertzpile", 0, 0
}
}
if h.Stream.Len() > 0 {
e = h.Stream.Front()
if card == e.Value.(Card) {
println("Found in the stream...")
return "Stream", 0, 0
}
}
for pile := range h.River {
depth := 0
for e = h.River[pile].Front() ; e != nil ; e = e.Next() {
if card == e.Value.(Card) {
println("Found in the river...")
return "River", pile, depth
}
depth++
}
}
return "", -1, -1
}
func (p *Player) Transaction(from string, fpilenum int, to string, tpilenum int, numcards int) error {
h := p.Hand
legalFromTos := map[string][]string{
"Nertzpile" : []string{ "River", "Lake" },
"River" : []string{ "River", "Lake" },
"Streampile" : []string{ "Stream" },
"Stream" : []string{ "River", "Lake", "Streampile" },
}
legalTos, ok := legalFromTos[from]
if !ok {
return errors.New("Not a legal move brah!")
}
for _, v := range legalTos {
if v == to {
cards := h.TakeFrom( from, fpilenum, numcards )
err := h.GiveTo( to, tpilenum, cards, p.URL + "/move" )
if err != nil {
return err
} else {
h.Commit( from, fpilenum, numcards )
return nil
}
}
}
return errors.New("Not a legal move brah!")
}
func (h *Hand) Commit( pile string, pilenum int, numcards int ) {
switch pile {
case "Nertzpile":
h.Nertzpile.Remove(h.Nertzpile.Front())
case "Streampile":
for i := 0 ; i < numcards ; i++ {
h.Streampile.Remove(h.Streampile.Front())
}
case "Stream":
for i := 0 ; i < numcards ; i++ {
h.Stream.Remove(h.Stream.Front())
}
case "River":
for i := 0 ; i < numcards ; i++ {
h.River[pilenum].Remove(h.River[pilenum].Front())
}
}
return
}
func (h *Hand) TakeFrom( pile string, pilenum int, numcards int ) *list.List {
cards := list.New()
if numcards == 0 {
return cards
}
var e *list.Element
switch pile {
case "Nertzpile":
e = h.Nertzpile.Front()
case "Streampile":
e = h.Streampile.Front()
case "Stream":
e = h.Stream.Front()
case "River":
e = h.River[pilenum].Front()
}
for i := 0 ; i < numcards ; i++ {
if pile != "River" {
cards.PushFront(e.Value)
} else {
cards.PushBack(e.Value)
}
e = e.Next()
}
return cards
}
func (h *Hand) GiveTo( pile string, pilenum int, cards *list.List, url string) error {
switch pile {
case "Lake":
if cards.Len() != 1 {
return errors.New("Cannot send multiple cards to River")
} else {
//send request to server checking move!
card := cards.Front().Value.(Card)
jsonBytes, _ := json.Marshal(Move{ card, pilenum })
buf := bytes.NewBuffer(jsonBytes)
resp, _ := http.Post(url, "application/json", buf)
//err handling
defer resp.Body.Close()
data := make(map[string]bool)
dec := json.NewDecoder(resp.Body)
dec.Decode(&data)
if ! data["Ok"] {
return errors.New("Not a valid move or you were too slow!")
}
// Wait for the new lake
time.Sleep(100 * time.Millisecond)
}
case "River":
if h.River[pilenum].Len() == 0 {
h.River[pilenum].PushFrontList(cards)
} else {
backcard := cards.Back().Value.(Card)
frontcard := h.River[pilenum].Front().Value.(Card)
if frontcard.Value == backcard.Value + 1 && ( frontcard.Suit + backcard.Suit ) % 2 != 0 {
h.River[pilenum].PushFrontList(cards)
} else {
frontcard = cards.Front().Value.(Card)
backcard = h.River[pilenum].Back().Value.(Card)
if cards.Len() == 1 && frontcard == h.Nertzpile.Front().Value.(Card) && frontcard.Value == backcard.Value + 1 && ( frontcard.Suit + backcard.Suit ) % 2 != 0 {
h.River[pilenum].PushBackList(cards)
} else {
return errors.New("Not a valid move")
}
}
}
case "Stream":
h.Stream.PushFrontList(cards)
case "Streampile":
if h.Streampile.Len() == 0 {
// expecting to get the stream back here
h.Streampile.PushFrontList(cards)
} else {
return errors.New("Streampile hasn't run out... something went wrong")
}
default:
return errors.New("Cannot move there")
}
return nil
}