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model_button.go
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model_button.go
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/*
Corellium API
REST API to manage your virtual devices.
API version: 5.5.0-18750
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package corellium
import (
"encoding/json"
"fmt"
)
// Button Button definition
type Button string
// List of Button
const (
FINGER Button = "finger"
HOME_BUTTON Button = "homeButton"
HOLD_BUTTON Button = "holdButton"
VOLUME_UP Button = "volumeUp"
VOLUME_DOWN Button = "volumeDown"
RINGER_SWITCH Button = "ringerSwitch"
BACK_BUTTON Button = "backButton"
OVERVIEW_BUTTON Button = "overviewButton"
)
// All allowed values of Button enum
var AllowedButtonEnumValues = []Button{
"finger",
"homeButton",
"holdButton",
"volumeUp",
"volumeDown",
"ringerSwitch",
"backButton",
"overviewButton",
}
func (v *Button) UnmarshalJSON(src []byte) error {
var value string
err := json.Unmarshal(src, &value)
if err != nil {
return err
}
enumTypeValue := Button(value)
for _, existing := range AllowedButtonEnumValues {
if existing == enumTypeValue {
*v = enumTypeValue
return nil
}
}
return fmt.Errorf("%+v is not a valid Button", value)
}
// NewButtonFromValue returns a pointer to a valid Button
// for the value passed as argument, or an error if the value passed is not allowed by the enum
func NewButtonFromValue(v string) (*Button, error) {
ev := Button(v)
if ev.IsValid() {
return &ev, nil
} else {
return nil, fmt.Errorf("invalid value '%v' for Button: valid values are %v", v, AllowedButtonEnumValues)
}
}
// IsValid return true if the value is valid for the enum, false otherwise
func (v Button) IsValid() bool {
for _, existing := range AllowedButtonEnumValues {
if existing == v {
return true
}
}
return false
}
// Ptr returns reference to Button value
func (v Button) Ptr() *Button {
return &v
}
type NullableButton struct {
value *Button
isSet bool
}
func (v NullableButton) Get() *Button {
return v.value
}
func (v *NullableButton) Set(val *Button) {
v.value = val
v.isSet = true
}
func (v NullableButton) IsSet() bool {
return v.isSet
}
func (v *NullableButton) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableButton(val *Button) *NullableButton {
return &NullableButton{value: val, isSet: true}
}
func (v NullableButton) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableButton) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}