Name | Type | Description | Notes |
---|---|---|---|
Orientation | float32 | Desired orientation |
func NewRotateBody(orientation float32, ) *RotateBody
NewRotateBody instantiates a new RotateBody object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed
func NewRotateBodyWithDefaults() *RotateBody
NewRotateBodyWithDefaults instantiates a new RotateBody object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set
func (o *RotateBody) GetOrientation() float32
GetOrientation returns the Orientation field if non-nil, zero value otherwise.
func (o *RotateBody) GetOrientationOk() (*float32, bool)
GetOrientationOk returns a tuple with the Orientation field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *RotateBody) SetOrientation(v float32)
SetOrientation sets Orientation field to given value.