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RotateBody.md

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RotateBody

Properties

Name Type Description Notes
Orientation float32 Desired orientation

Methods

NewRotateBody

func NewRotateBody(orientation float32, ) *RotateBody

NewRotateBody instantiates a new RotateBody object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed

NewRotateBodyWithDefaults

func NewRotateBodyWithDefaults() *RotateBody

NewRotateBodyWithDefaults instantiates a new RotateBody object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set

GetOrientation

func (o *RotateBody) GetOrientation() float32

GetOrientation returns the Orientation field if non-nil, zero value otherwise.

GetOrientationOk

func (o *RotateBody) GetOrientationOk() (*float32, bool)

GetOrientationOk returns a tuple with the Orientation field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetOrientation

func (o *RotateBody) SetOrientation(v float32)

SetOrientation sets Orientation field to given value.

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