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Engine

A library that makes it very easy to write concurrent code in golang. Engine lets you spawn n number of workers that are ready to execute your code.

Parallelism vs Concurrency

Concurrency means multiple tasks which start, run, and complete in overlapping time periods, in no specific order. Parallelism is when multiple tasks OR several part of a unique task literally run at the same time, e.g. on a multi-core processor. Remember that Concurrency and parallelism are NOT the same thing. Must watch Rob Pike's talk.

Concurrency is Hard

As wonderfully summed up by dm03514...

"The Go language provides absolutely amazing concurrency primitives and truly achieves making concurrency a first class citizen. 
Unfortunately ensuring concurrent correctness requires the combination of many different techniques in order to minimize the chances of concurrency related errors."

How Engine makes concurrent execution easy and robust?

Engine is designed to spawn n workers that each maintain a goroutine. It then dispatches work that run concurrently on these available workers as simple as engine.Do(...). It handles queueing of execution and error handling of each execution specifically without affecting other executions.

Engine achieves this by formulating a pattern for any execution. Any execution must adhere to the following interface...

type Executable interface {
	Execute() error
	IsCompleted() bool
	OnSuccess()
	OnFailure(err error)
}

An example of an executable...

type testTask struct {
	ID     int
	Fail   bool
	Delay  string
	Status string
}

func (t *testTask) Execute() error {
	duration, err := time.ParseDuration(t.Delay)
	if err != nil {
		logger.Warnf("parse duration error... overriding Delay as 1 second")
		duration = time.Second
	}
	time.Sleep(duration)

	if t.Fail {
		return errors.New("some error")
	}
	return nil
}

func (t *testTask) OnFailure(err error) {
	t.Status = "failed"
}

func (t *testTask) OnSuccess() {
	t.Status = "completed"
}

func (t *testTask) IsCompleted() bool {
	return t.Status == "completed"
}
e := NewEngine(context.TODO()) // spawn engine's instance...
e.Start(20) // start your engine with 20 workers...
done1 := d.Do(task1) // executes task1...
done2 := d.Do(task2) // executes task2...
done3 := d.Do(task3) // executes task3...
...
done100 := d.Do(task100) // executes task100...
<-done55 // optional: ability to block logic until the task is completed

This not only lets you run your work concurrently but also allows you to handle error specifically on each type of work with a simple task pattern.

Issues?

If you are using this library and encounter any issues please feel free to open an issue.