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AGOL Vector Tiles #346

Closed
1 of 3 tasks
ZachBeck opened this issue Mar 25, 2024 · 8 comments
Closed
1 of 3 tasks

AGOL Vector Tiles #346

ZachBeck opened this issue Mar 25, 2024 · 8 comments
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@ZachBeck
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ZachBeck commented Mar 25, 2024

Benefit

Base maps that are easier and faster to maintain and update than traditional raster base maps. Vector tiles also render better and are more portable than current raster base maps.

Acceptance Criteria

  • Resolve larger tile sizes
  • Clean up cartography and labels
  • Publish to AGOL

Notes

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@ZachBeck ZachBeck self-assigned this Mar 25, 2024
@ZachBeck
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ZachBeck commented Apr 16, 2024

@nathankota
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Sprint 2

  • Continue making changes related to tile sizes and cleaning up cartography and labels, and republish

@ZachBeck
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Updated tiles will be exported and loaded into AGOL on the 25th.

@ZachBeck
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Hillshade polygons split into separate tileset, All Lite tiles are now under 64kb, hillshade polygon tileset still needs to be tested for size.

@nathankota
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nathankota commented Apr 30, 2024

Sprint 3 and 4

  • verify that hillshade polys are the expected size
  • load tile set for hillshade and for base map into AGOL, and merge
  • investigate how the merged tile set operates (i.e. try to break stuff)
  • feedback on cartography, and other components of the tile sets/services
    • possibly some feedback about offline compatibility of the tiles

@ZachBeck
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Vector hillshade tile sizes are now an acceptable size though not perfect. 2 tiles are 265kb and 207kb which should be ok to start with.

@nathankota
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nathankota commented May 14, 2024

Q4 Sprint 4 - 6

From Acceptance Criteria:

  • Clean up cartography and labels

@ZachBeck
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ZachBeck commented Jul 2, 2024

Label clean up continues. Closing for FY25 Q1

@ZachBeck ZachBeck closed this as completed Jul 2, 2024
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