diff --git a/worlds/messenger/__init__.py b/worlds/messenger/__init__.py index c40ca02f42f..5e1b1277863 100644 --- a/worlds/messenger/__init__.py +++ b/worlds/messenger/__init__.py @@ -1,4 +1,5 @@ import logging +from datetime import date from typing import Any, ClassVar, Dict, List, Optional, TextIO from BaseClasses import CollectionState, Entrance, Item, ItemClassification, MultiWorld, Tutorial @@ -9,7 +10,8 @@ from worlds.LauncherComponents import Component, Type, components from .client_setup import launch_game from .connections import CONNECTIONS, RANDOMIZED_CONNECTIONS, TRANSITIONS -from .constants import ALL_ITEMS, ALWAYS_LOCATIONS, BOSS_LOCATIONS, FILLER, NOTES, PHOBEKINS, PROG_ITEMS, USEFUL_ITEMS +from .constants import ALL_ITEMS, ALWAYS_LOCATIONS, BOSS_LOCATIONS, FILLER, NOTES, PHOBEKINS, PROG_ITEMS, TRAPS, \ + USEFUL_ITEMS from .options import AvailablePortals, Goal, Logic, MessengerOptions, NotesNeeded, ShuffleTransitions from .portals import PORTALS, add_closed_portal_reqs, disconnect_portals, shuffle_portals, validate_portals from .regions import LEVELS, MEGA_SHARDS, LOCATIONS, REGION_CONNECTIONS @@ -110,7 +112,7 @@ class MessengerWorld(World): }, } - required_client_version = (0, 4, 3) + required_client_version = (0, 4, 4) web = MessengerWeb() @@ -127,6 +129,7 @@ class MessengerWorld(World): portal_mapping: List[int] transitions: List[Entrance] reachable_locs: int = 0 + filler: Dict[str, int] def generate_early(self) -> None: if self.options.goal == Goal.option_power_seal_hunt: @@ -146,8 +149,9 @@ def generate_early(self) -> None: self.starting_portals = [f"{portal} Portal" for portal in starting_portals[:3] + self.random.sample(starting_portals[3:], k=self.options.available_portals - 3)] + # super complicated method for adding searing crags to starting portals if it wasn't chosen - # need to add a check for transition shuffle when that gets added back in + # TODO add a check for transition shuffle when that gets added back in if not self.options.shuffle_portals and "Searing Crags Portal" not in self.starting_portals: self.starting_portals.append("Searing Crags Portal") if len(self.starting_portals) > 4: @@ -155,6 +159,10 @@ def generate_early(self) -> None: if portal in self.starting_portals] self.starting_portals.remove(self.random.choice(portals_to_strip)) + self.filler = FILLER.copy() + if (not hasattr(self.options, "traps") and date.today() < date(2024, 4, 2)) or self.options.traps: + self.filler.update(TRAPS) + self.plando_portals = [] self.portal_mapping = [] self.spoiler_portal_mapping = {} @@ -182,12 +190,13 @@ def create_regions(self) -> None: def create_items(self) -> None: # create items that are always in the item pool main_movement_items = ["Rope Dart", "Wingsuit"] + precollected_names = [item.name for item in self.multiworld.precollected_items[self.player]] itempool: List[MessengerItem] = [ self.create_item(item) for item in self.item_name_to_id - if "Time Shard" not in item and item not in { + if item not in { "Power Seal", *NOTES, *FIGURINES, *main_movement_items, - *{collected_item.name for collected_item in self.multiworld.precollected_items[self.player]}, + *precollected_names, *FILLER, *TRAPS, } ] @@ -199,7 +208,7 @@ def create_items(self) -> None: if self.options.goal == Goal.option_open_music_box: # make a list of all notes except those in the player's defined starting inventory, and adjust the # amount we need to put in the itempool and precollect based on that - notes = [note for note in NOTES if note not in self.multiworld.precollected_items[self.player]] + notes = [note for note in NOTES if note not in precollected_names] self.random.shuffle(notes) precollected_notes_amount = NotesNeeded.range_end - \ self.options.notes_needed - \ @@ -228,8 +237,8 @@ def create_items(self) -> None: remaining_fill = len(self.multiworld.get_unfilled_locations(self.player)) - len(itempool) if remaining_fill < 10: self._filler_items = self.random.choices( - list(FILLER)[2:], - weights=list(FILLER.values())[2:], + list(self.filler)[2:], + weights=list(self.filler.values())[2:], k=remaining_fill ) filler = [self.create_filler() for _ in range(remaining_fill)] @@ -300,8 +309,8 @@ def fill_slot_data(self) -> Dict[str, Any]: def get_filler_item_name(self) -> str: if not getattr(self, "_filler_items", None): self._filler_items = [name for name in self.random.choices( - list(FILLER), - weights=list(FILLER.values()), + list(self.filler), + weights=list(self.filler.values()), k=20 )] return self._filler_items.pop(0) @@ -335,6 +344,9 @@ def get_item_classification(self, name: str) -> ItemClassification: if name in {*USEFUL_ITEMS, *USEFUL_SHOP_ITEMS}: return ItemClassification.useful + + if name in TRAPS: + return ItemClassification.trap return ItemClassification.filler diff --git a/worlds/messenger/constants.py b/worlds/messenger/constants.py index 0c4d6a944ce..ea15c71068d 100644 --- a/worlds/messenger/constants.py +++ b/worlds/messenger/constants.py @@ -48,6 +48,11 @@ "Time Shard (500)": 5, } +TRAPS = { + "Teleport Trap": 5, + "Prophecy Trap": 10, +} + # item_name_to_id needs to be deterministic and match upstream ALL_ITEMS = [ *NOTES, @@ -71,6 +76,8 @@ *SHOP_ITEMS, *FIGURINES, "Money Wrench", + "Teleport Trap", + "Prophecy Trap", ] # locations diff --git a/worlds/messenger/options.py b/worlds/messenger/options.py index c56ee700438..167bc285ded 100644 --- a/worlds/messenger/options.py +++ b/worlds/messenger/options.py @@ -1,4 +1,5 @@ from dataclasses import dataclass +from datetime import date from typing import Dict from schema import And, Optional, Or, Schema @@ -123,6 +124,11 @@ class RequiredSeals(Range): default = range_end +class Traps(Toggle): + """Whether traps should be included in the itempool.""" + display_name = "Include Traps" + + class ShopPrices(Range): """Percentage modifier for shuffled item prices in shops""" display_name = "Shop Prices Modifier" @@ -199,3 +205,6 @@ class MessengerOptions(DeathLinkMixin, PerGameCommonOptions): percent_seals_required: RequiredSeals shop_price: ShopPrices shop_price_plan: PlannedShopPrices + + if date.today() > date(2024, 4, 1): + traps: Traps