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Change rayOrigin dynamically bug #2929
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no news ? |
Happens for me too |
Work around: I ended up destroying and re-creating a new cursor entity whenever, the rayOrigin changes. |
Doesn't quite make sense to have the same entity do both since one is head-fixed and one is global on the scene. You can have two cursor entities and enable/disable them as needed with |
Description:
Hi !
We can change rayOrigin from
entity
tomouse
but when we try to change frommouse
to entity nothing append.Step to repro in the jsfiddle.
1 - try to gaze objects... the status change ! yes !
2 - click on the blue button (to switch to mouse mode)
3 - try to click with mouse, the status change again ! yes !
4 - toggle one more time to switch in entity mode
5 - gaze not working.
Thanks !
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