Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Update to Bevy v0.11 #84

Merged
merged 4 commits into from
Jul 17, 2023
Merged

Update to Bevy v0.11 #84

merged 4 commits into from
Jul 17, 2023

Conversation

yyogo
Copy link
Contributor

@yyogo yyogo commented Jul 12, 2023

Supersedes #78

Changes

yyogo added 3 commits July 12, 2023 13:36
Fix deriving Reflect - change type bound to `TypePath`
Migrate to new `add_systems`
Use `camera.viewport_to_world()`
Migrate to new `add` apis
Revert tonemapping to ReinhardLuminance to avoid the
`tonemapping_luts` feature
@Vrixyz
Copy link

Vrixyz commented Jul 15, 2023

Using reinhard luminance is a good solution to the tonemap situation, I mentioned my own work on bevy 0.11 there, if a comparison is useful feel free to mix and match #78 (comment)

(coreh#1)

@aevyrie aevyrie merged commit 0552cf9 into aevyrie:main Jul 17, 2023
@coreh
Copy link

coreh commented Jul 18, 2023

🎉

Thanks for picking this up, last couple of weeks were packed and I didn't have the bandwidth to keep the other PR up to date.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

4 participants