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work with egui #134
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An idea comes out: An invisible plane with |
We use mod_picking with egui by disabling this plugin when egui wants pointer input. Closing this as it's not an issue with this plugin. See also discussion here: bevyengine/bevy#3570. |
Thank you for the solution. |
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Now i want to do mouse selection with this mod and bevy_egui. When i clicked the egui window, the entity is deselected. I know the
NoDeselect
component is designed to solve this, but the egui windows dont exist in the ecs world. Is there any workaround?The text was updated successfully, but these errors were encountered: