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Fix mesh2d_manual example (bevyengine#4037)
# Objective Fixes bevyengine#4036 ## Solution - Use `VertexBufferLayout::from_vertex_formats` - Actually put a u32 into `ATTRIBUTE_COLOR` and convert it in the shader I'm not 100% sure about the color stuff. It seems like `ATTRIBUTE_COLOR` has been `Uint32` this whole time, but this example previously worked with `[f32; 4]` somehow, perhaps because the vertex layout was manually specified. Let me know if that can be improved, or feel free to close for an alternative fix.
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