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// TODO: idea: to realize the long dreamed ideal of having a direct streaming from Polly to Immerse playing, this caching
// step is the last hurdle. But just as the Immerse idea of caching while playing, we could do that here as well.
// Details: have some kind of (audio) input stream wrapper that forwards bytes read to another output stream,
// in this case the cache file. In case of stopping before EOF, the cache entry should be deleted. (or rather, never stored)
// Update: this mechanism has been implemented in Immerse and is working, see AudioInputStreamWrapper!
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The text was updated successfully, but these errors were encountered: