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The player character is simple and its freedom in the world is part of its ability to be oriented and navigated, part in the ability to move items from one place to another, manipulate the environment and craft new items.
At depth level, the game is about path finding, or how to move from A to B, which is Seshatic Platonism.
However, at surface level, the path reacts to itself and the goal has constraints that depends on both the map and the path, which is Platonic Seshatism.
The text was updated successfully, but these errors were encountered:
Minecraft
Platonic Seshatism (
0 1
)Authentic in sense of Heidegger.
The player character is simple and its freedom in the world is part of its ability to be oriented and navigated, part in the ability to move items from one place to another, manipulate the environment and craft new items.
The Witness
(Seshatic Platonism, Platonic Seshatism) (
(1 0, 0, 1)
)Authentic in sense of Heidegger.
At depth level, the game is about path finding, or how to move from A to B, which is
Seshatic Platonism
.However, at surface level, the path reacts to itself and the goal has constraints that depends on both the map and the path, which is
Platonic Seshatism
.The text was updated successfully, but these errors were encountered: