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draw.lua
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draw.lua
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function drawObjects()
for i = 1, BLOOD_SPLASH_COUNT do
drawImage(bloodSplashes[i],bloodSplash)
end
for i = 1, ENEMY_COUNT do
drawImage(enemies[i],zombieSprites[0])
end
drawImage(tower, towerSprite)
drawPlayerAxe(playerAxe,playerSprites[1])
drawImage(player,playerSprites[0])
local frame = math.floor(towerMeter.currentFrame)
local meter = towerMeter.currentMeter
drawImage(towerMeter, towerMeters[meter][frame]);
-- love.graphics.arc( "fill", player.x, player.y, player.size * WEAPON_SIZE_FACTOR ,view_arc_angle,view_arc_angle + math.pi/6 )
-- rgba(72, 57, 79, 0.75)
love.graphics.setColor( 23/255, 23/255, 23/255, 0.75 )
love.graphics.rectangle("fill", 95, 5, 110, 70)
love.graphics.rectangle("fill", 595, 5, 130, 70)
font_header = love.graphics.newFont("res/fonts/SigmarOne-Regular.ttf", 25)
font_score = love.graphics.newFont("res/fonts/PressStart2P-Regular.ttf", 20)
love.graphics.setFont(font_header)
love.graphics.setColor(1,1,1)
love.graphics.print("SCORE", 100)
love.graphics.print("HEALTH", 600)
love.graphics.setFont(font_score)
love.graphics.print(math.floor(tower.health), 630,45)
love.graphics.print(score, 135, 45)
end