-
Notifications
You must be signed in to change notification settings - Fork 29
/
ast.go
236 lines (187 loc) · 4.28 KB
/
ast.go
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
package main
import "fmt"
type span struct {
start int
end int
}
// node represents a portion of the Pushup syntax, like a chunk of HTML,
// or a Go expression to be evaluated, or a control flow construct like `if'
// or `for'.
type node interface {
Pos() span
}
type nodeList []node
func (n nodeList) Pos() span { return n[0].Pos() }
type visitor interface {
visit(node) visitor
}
type inspector func(node) bool
func (f inspector) visit(n node) visitor {
if f(n) {
return f
}
return nil
}
func inspect(n node, f func(node) bool) {
walk(inspector(f), n)
}
func walkNodeList(v visitor, list []node) {
for _, n := range list {
walk(v, n)
}
}
func walk(v visitor, n node) {
if v = v.visit(n); v == nil {
return
}
switch n := n.(type) {
case *nodeElement:
walkNodeList(v, n.startTagNodes)
walkNodeList(v, n.children)
case *nodeLiteral:
// no children
case *nodeGoStrExpr:
// no children
case *nodeGoCode:
// no children
case *nodeIf:
walk(v, n.cond)
walk(v, n.then)
if n.alt != nil {
walk(v, n.alt)
}
case *nodeFor:
walk(v, n.clause)
walk(v, n.block)
case *nodeBlock:
walkNodeList(v, n.nodes)
case *nodeSection:
walk(v, n.block)
case *nodeImport:
// no children
case *nodeLayout:
// no children
case nodeList:
walkNodeList(v, n)
case *nodePartial:
walk(v, n.block)
default:
panic(fmt.Sprintf("unhandled type %T", n))
}
v.visit(nil)
}
type nodeLiteral struct {
str string
pos span
}
func (e nodeLiteral) Pos() span { return e.pos }
var _ node = (*nodeLiteral)(nil)
type nodeGoStrExpr struct {
expr string
pos span
}
func (e nodeGoStrExpr) Pos() span { return e.pos }
var _ node = (*nodeGoStrExpr)(nil)
type goCodeContext int
const (
inlineGoCode goCodeContext = iota
handlerGoCode
)
type nodeGoCode struct {
context goCodeContext
code string
pos span
}
func (e nodeGoCode) Pos() span { return e.pos }
var _ node = (*nodeGoCode)(nil)
type nodeIf struct {
cond *nodeGoStrExpr
then *nodeBlock
alt node
}
func (e nodeIf) Pos() span { return e.cond.pos }
var _ node = (*nodeIf)(nil)
type nodeFor struct {
clause *nodeGoCode
block *nodeBlock
}
func (e nodeFor) Pos() span { return e.clause.pos }
type nodeSection struct {
name string
pos span
block *nodeBlock
}
func (e nodeSection) Pos() span { return e.pos }
var _ node = (*nodeSection)(nil)
// nodePartial is a syntax tree node representing an inline partial in a Pushup
// page.
type nodePartial struct {
name string
pos span
block *nodeBlock
}
func (e nodePartial) Pos() span { return e.pos }
var _ node = (*nodePartial)(nil)
// nodeBlock represents a block of nodes, i.e., a sequence of nodes that
// appear in order in the source syntax.
type nodeBlock struct {
nodes []node
}
func (e *nodeBlock) Pos() span {
// FIXME(paulsmith): span end all exprs
return e.nodes[0].Pos()
}
var _ node = (*nodeBlock)(nil)
// nodeElement represents an HTML element, with a start tag, optional
// attributes, optional children, and an end tag.
type nodeElement struct {
tag tag
startTagNodes []node
children []node
pos span
selfClosing bool
}
func (e nodeElement) Pos() span { return e.pos }
var _ node = (*nodeElement)(nil)
type nodeImport struct {
decl importDecl
pos span
}
func (e nodeImport) Pos() span { return e.pos }
var _ node = (*nodeImport)(nil)
type nodeLayout struct {
name string
pos span
}
func (e nodeLayout) Pos() span { return e.pos }
var _ node = (*nodeLayout)(nil)
type syntaxTree struct {
nodes []node
}
func optimize(tree *syntaxTree) *syntaxTree {
tree.nodes = coalesceLiterals(tree.nodes)
return tree
}
// coalesceLiterals is an optimization that coalesces consecutive HTML literal
// nodes together by concatenating their strings together in a single node.
// TODO(paulsmith): further optimization could be had by descending in to child
// nodes, refactor this using inspect().
func coalesceLiterals(nodes []node) []node {
// before := len(nodes)
if len(nodes) > 0 {
n := 0
for range nodes[:len(nodes)-1] {
this, thisOk := nodes[n].(*nodeLiteral)
next, nextOk := nodes[n+1].(*nodeLiteral)
if thisOk && nextOk && len(this.str) < 512 {
this.str += next.str
this.pos.end = next.pos.end
nodes = append(nodes[:n+1], nodes[n+2:]...)
} else {
n++
}
}
nodes = nodes[:n+1]
}
return nodes
}