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ability_item_usage_shadow_demon.lua
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ability_item_usage_shadow_demon.lua
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----------------------------------------------------------------------------
-- Ranked Matchmaking AI v1.5c
-- Author: adamqqq Email:[email protected]
-- Contributor: zmcmcc Email:[email protected]
----------------------------------------------------------------------------
--------------------------------------
-- General Initialization
--------------------------------------
local utility = require(GetScriptDirectory() .. "/utility")
local ability_item_usage_generic = require(GetScriptDirectory() .. "/ability_item_usage_generic")
local AbilityExtensions = require(GetScriptDirectory() .. "/util/AbilityAbstraction")
local AbilityHelper = dofile(GetScriptDirectory() .. "/util/AbilityHelper")
local A = require(GetScriptDirectory() .. "/util/MiraDota")
local debugmode = false
local npcBot = GetBot()
if npcBot == nil or npcBot:IsIllusion() then
return
end
local Talents = {}
local Abilities = {}
local AbilitiesReal = {}
ability_item_usage_generic.InitAbility(Abilities, AbilitiesReal, Talents)
local AbilityToLevelUp =
{
Abilities[1],
Abilities[3],
Abilities[3],
Abilities[2],
Abilities[3],
Abilities[6],
Abilities[3],
Abilities[1],
Abilities[1],
"talent",
Abilities[1],
Abilities[6],
Abilities[2],
Abilities[2],
"talent",
Abilities[2],
"nil",
Abilities[6],
"nil",
"talent",
"nil",
"nil",
"nil",
"nil",
"talent",
}
local TalentTree = {
function()
return Talents[1]
end,
function()
return Talents[3]
end,
function()
return Talents[5]
end,
function()
return Talents[8]
end
}
-- check skill build vs current level
utility.CheckAbilityBuild(AbilityToLevelUp)
function BuybackUsageThink()
ability_item_usage_generic.BuybackUsageThink();
end
function CourierUsageThink()
ability_item_usage_generic.CourierUsageThink();
end
function AbilityLevelUpThink()
ability_item_usage_generic.AbilityLevelUpThink2(AbilityToLevelUp, TalentTree)
end
--------------------------------------
-- Ability Usage Thinking
--------------------------------------
local const = AbilityHelper.const
local cast = {}
cast.Desire = {}
cast.Target = {}
cast.Type = {}
local Consider = {}
local enemyDisabled = utility.enemyDisabled
function GetComboDamage()
return ability_item_usage_generic.GetComboDamage(AbilitiesReal)
end
function GetComboMana()
return ability_item_usage_generic.GetComboMana(AbilitiesReal)
end
local CanCast = {}
CanCast[1] = function(target)
if target:HasModifier("modifier_shadow_demon_disruption") or A.Unit.IsCreepHero(target) then
return false
end
if npcBot:GetTeam() == target:GetTeam() then
return AbilityExtensions:SpellCanCast(target, true, true, true) and not AbilityExtensions:DontInterruptAlly(target) and
not target:IsMagicImmune()
else
return AbilityExtensions:NormalCanCast(target, false, DAMAGE_TYPE_MAGICAL) and
not target:HasModifier("modifier_antimage_counterspell")
end
end
CanCast[2] = function(target)
return target:HasModifier("modifier_shadow_demon_disruption") or
AbilityExtensions:NormalCanCast(target, false, DAMAGE_TYPE_PURE, false, false)
end
CanCast[3] = function(target)
return target:HasModifier("modifier_shadow_demon_disruption") or
AbilityExtensions:NormalCanCast(target, false, DAMAGE_TYPE_MAGICAL, false, true) -- cannot calculate the position if the target is not seen
end
CanCast[4] = function(target)
return target:HasModifier("modifier_shadow_demon_disruption") or
AbilityExtensions:NormalCanCast(target, false, DAMAGE_TYPE_MAGICAL, false, true)
end
CanCast[5] = CanCast[4]
CanCast[6] = function(target)
return not target:HasModifier("modifier_antimage_counterspell") and
not target:HasModifier("modifier_shadow_demon_purge_slow") and
(
target:HasModifier("modifier_shadow_demon_disruption") or
AbilityExtensions:NormalCanCast(target, false, DAMAGE_TYPE_MAGICAL, false, true))
end
Consider[1] = function()
local abilityNumber = 1
--------------------------------------
-- Generic Variable Setting
--------------------------------------
local ability = AbilitiesReal[abilityNumber];
if not ability:IsFullyCastable() then
return BOT_ACTION_DESIRE_NONE, 0;
end
local CastRange = ability:GetCastRange();
local Damage = ability:GetAbilityDamage();
local allys = AbilityExtensions:GetNearbyNonIllusionHeroes(npcBot, CastRange + 300, false)
local WeakestAlly, AllyHealth = utility.GetWeakestUnit(allys)
local enemys = npcBot:GetNearbyHeroes(CastRange + 300, true, BOT_MODE_NONE)
local WeakestEnemy, HeroHealth = utility.GetWeakestUnit(enemys)
-- Check for a channeling enemy
for _, enemy in pairs(enemys) do
if (
enemy:IsChanneling() and CanCast[abilityNumber](enemy) and not AbilityExtensions:IsOrGoingToBeSeverelyDisabled(enemy)
)
then
return BOT_ACTION_DESIRE_HIGH, enemy
end
end
-- If we're in a teamfight, use it on the scariest enemy
local tableNearbyAttackingAlliedHeroes = npcBot:GetNearbyHeroes(1000, false, BOT_MODE_ATTACK);
if (#tableNearbyAttackingAlliedHeroes >= 2)
then
local npcMostDangerousEnemy = nil;
local nMostDangerousDamage = 0;
local tableNearbyEnemyHeroes = npcBot:GetNearbyHeroes(CastRange, true, BOT_MODE_NONE);
for _, npcEnemy in pairs(tableNearbyEnemyHeroes) do
if (CanCast[abilityNumber](npcEnemy) and not AbilityExtensions:IsOrGoingToBeSeverelyDisabled(npcEnemy))
then
local Damage2 = npcEnemy:GetEstimatedDamageToTarget(false, npcBot, 3.0, DAMAGE_TYPE_ALL);
if (Damage2 > nMostDangerousDamage)
then
nMostDangerousDamage = Damage2;
npcMostDangerousEnemy = npcEnemy;
end
end
end
if (npcMostDangerousEnemy ~= nil and not AbilityExtensions:IsOrGoingToBeSeverelyDisabled(npcMostDangerousEnemy))
then
return BOT_ACTION_DESIRE_LOW, npcMostDangerousEnemy;
end
end
--try to kill enemy hero
if (npcBot:GetActiveMode() ~= BOT_MODE_RETREAT)
then
if (WeakestEnemy ~= nil)
then
if (CanCast[abilityNumber](WeakestEnemy))
then
if (CanCast[abilityNumber](WeakestEnemy) and not AbilityExtensions:IsOrGoingToBeSeverelyDisabled(WeakestEnemy))
then
return BOT_ACTION_DESIRE_MODERATE, WeakestEnemy;
end
end
end
end
--------------------------------------
-- Mode based usage
--------------------------------------
-- If we're seriously retreating, see if we can land a stun on someone who's damaged us recently
if (npcBot:GetActiveMode() == BOT_MODE_RETREAT and npcBot:GetActiveModeDesire() >= BOT_MODE_DESIRE_HIGH)
then
local tableNearbyEnemyHeroes = npcBot:GetNearbyHeroes(CastRange, true, BOT_MODE_NONE);
for _, npcEnemy in pairs(tableNearbyEnemyHeroes) do
if (npcBot:WasRecentlyDamagedByHero(npcEnemy, 2.0))
then
if (CanCast[abilityNumber](npcEnemy) and not AbilityExtensions:IsOrGoingToBeSeverelyDisabled(npcEnemy))
then
return BOT_ACTION_DESIRE_HIGH, npcEnemy;
end
end
end
end
-- If we're going after someone
if (npcBot:GetActiveMode() == BOT_MODE_ROAM or
npcBot:GetActiveMode() == BOT_MODE_TEAM_ROAM or
npcBot:GetActiveMode() == BOT_MODE_DEFEND_ALLY or
npcBot:GetActiveMode() == BOT_MODE_ATTACK)
then
local npcTarget = npcBot:GetTarget();
if (npcTarget ~= nil)
then
if (
CanCast[abilityNumber](npcTarget) and not AbilityExtensions:IsOrGoingToBeSeverelyDisabled(npcTarget) and
GetUnitToUnitDistance(npcBot, npcTarget) > 400
and GetUnitToUnitDistance(npcBot, npcTarget) < CastRange + 100)
then
return BOT_ACTION_DESIRE_MODERATE, npcTarget
end
end
if (WeakestAlly ~= nil and #enemys >= 2)
then
if (AllyHealth / WeakestAlly:GetMaxHealth() < 0.2)
then
return BOT_ACTION_DESIRE_MODERATE, WeakestAlly
end
end
if (HealthPercentage < 0.3 and #allys < #enemys) then
return BOT_ACTION_DESIRE_HIGH, npcBot
end
end
local enemys2 = AbilityExtensions:GetNearbyNonIllusionHeroes(npcBot, 1000)
local enemyCount = AbilityExtensions:GetEnemyHeroNumber(npcBot, enemys2)
for _, npcTarget in pairs(allys) do
if (npcTarget:GetHealth() / npcTarget:GetMaxHealth() <= 0.2 + 0.05 * enemyCount) and
AbilityExtensions:IsOrGoingToBeSeverelyDisabled(npcTarget) and CanCast[2](npcTarget)
then
return RemapValClamped(AbilityExtensions:GetIllusionBattlePower(npcTarget), 0.1, 0.4, BOT_ACTION_DESIRE_MODERATE,
BOT_ACTION_DESIRE_VERYHIGH), npcTarget
end
end
return BOT_ACTION_DESIRE_NONE, 0
end
Consider[2] = function()
local ability = AbilitiesReal[2]
if not ability:IsFullyCastable() or AbilityExtensions:CannotMove(npcBot) or ability:GetCurrentCharges() == 0 then
return 0
end
local abilityLevel = ability:GetLevel()
local castRange = ability:GetCastRange() + 200
local radius = ability:GetAOERadius()
local castPoint = ability:GetCastPoint()
local manaCost = ability:GetManaCost()
local duration = ability:GetDuration()
local enemies = AbilityExtensions:GetNearbyHeroes(npcBot, castRange + radius)
local realEnemies = AbilityExtensions:Filter(enemies,
function(t) return AbilityExtensions:MayNotBeIllusion(npcBot, t) end)
local targettableEnemies = AbilityExtensions:Filter(enemies,
function(t) return AbilityExtensions:NormalCanCast(t, true, DAMAGE_TYPE_PHYSICAL, true) and
not AbilityExtensions:CannotBeAttacked(t)
end)
local friends = AbilityExtensions:GetNearbyHeroes(npcBot, 1200, true)
local friendCount = AbilityExtensions:GetEnemyHeroNumber(npcBot, friends)
local enemyCreeps = AbilityExtensions:GetNearbyAttackableCreeps(npcBot, castRange + radius)
local friendCreeps = AbilityExtensions:GetNearbyAttackableCreeps(npcBot, npcBot:GetAttackRange() + 150, false)
local neutralCreeps = npcBot:GetNearbyNeutralCreeps(castRange)
local weakestEnemy, enemyHealth = utility.GetWeakestUnit(targettableEnemies)
local target = npcBot:GetTarget()
do
if target and CanCast[2](target) then
return BOT_ACTION_DESIRE_MODERATE,
AbilityExtensions:FindAOELocationAtSingleTarget(npcBot, target, radius, castRange, castPoint)
end
end
if AbilityExtensions:NotRetreating(npcBot) then
local findPlace = npcBot:FindAoELocation(true, true, npcBot:GetLocation(), castRange + 100, radius, 0, 0)
if findPlace.count >= 3 then
if GetUnitToLocationDistance(npcBot, findPlace.targetloc) <= castRange then
return BOT_ACTION_DESIRE_VERYHIGH, findPlace.targetloc
else
return BOT_ACTION_DESIRE_MODERATE, findPlace.targetloc
end
elseif findPlace.count >= 2 then
return BOT_ACTION_DESIRE_MODERATE, findPlace.targetloc
elseif #realEnemies == 1 and findPlace.count == 1 then
return BOT_ACTION_DESIRE_MODERATE - 0.1, findPlace.targetloc
end
end
return 0
end
local function GetPoisonCount(npcTarget)
local modifier = npcTarget:GetModifierByName("modifier_shadow_demon_shadow_poison")
if (modifier ~= nil)
then
return npcTarget:GetModifierStackCount(modifier)
else
return 0
end
end
Consider[3] = function()
local abilityNumber = 3
--------------------------------------
-- Generic Variable Setting
--------------------------------------
local ability = AbilitiesReal[abilityNumber];
if not ability:IsFullyCastable() then
return BOT_ACTION_DESIRE_NONE, 0;
end
local CastRange = ability:GetCastRange() - 300;
local Damage = ability:GetAbilityDamage();
local Radius = ability:GetAOERadius() - 300
local CastPoint = ability:GetCastPoint();
local allys = npcBot:GetNearbyHeroes(1200, false, BOT_MODE_NONE);
local enemys = npcBot:GetNearbyHeroes(CastRange, true, BOT_MODE_NONE)
local WeakestEnemy, HeroHealth = utility.GetWeakestUnit(enemys)
local creeps = npcBot:GetNearbyCreeps(CastRange + 300, true)
local WeakestCreep, CreepHealth = utility.GetWeakestUnit(creeps)
--------------------------------------
-- Global high-priorty usage
--------------------------------------
--try to kill enemy hero
if (npcBot:GetActiveMode() ~= BOT_MODE_RETREAT)
then
if (WeakestEnemy ~= nil)
then
if (CanCast[abilityNumber](WeakestEnemy))
then
if (
ManaPercentage > 0.5 and HeroHealth <= WeakestEnemy:GetActualIncomingDamage(GetComboDamage(), DAMAGE_TYPE_MAGICAL)
and npcBot:GetMana() > ComboMana and GetPoisonCount(WeakestEnemy) < 5)
then
return BOT_ACTION_DESIRE_HIGH, WeakestEnemy:GetExtrapolatedLocation(CastPoint);
end
end
end
end
--------------------------------------
-- Mode based usage
--------------------------------------
-- If we're pushing or defending a lane and can hit 4+ creeps, go for it
if (npcBot:GetActiveMode() == BOT_MODE_PUSH_TOWER_TOP or
npcBot:GetActiveMode() == BOT_MODE_PUSH_TOWER_MID or
npcBot:GetActiveMode() == BOT_MODE_PUSH_TOWER_BOT or
npcBot:GetActiveMode() == BOT_MODE_DEFEND_TOWER_TOP or
npcBot:GetActiveMode() == BOT_MODE_DEFEND_TOWER_MID or
npcBot:GetActiveMode() == BOT_MODE_DEFEND_TOWER_BOT)
then
local locationAoE = npcBot:FindAoELocation(true, false, npcBot:GetLocation(), CastRange, Radius, 0, 0);
if (ManaPercentage > 0.4 and locationAoE.count >= 4)
then
return BOT_ACTION_DESIRE_LOW, locationAoE.targetloc;
end
end
-- If my mana is enough,use it at enemy
if (npcBot:GetActiveMode() == BOT_MODE_LANING)
then
if (WeakestEnemy ~= nil)
then
if (ManaPercentage > 0.5 and CanCast[abilityNumber](WeakestEnemy) and GetPoisonCount(WeakestEnemy) < 5)
then
return BOT_ACTION_DESIRE_LOW, WeakestEnemy:GetLocation();
end
end
end
-- If we're going after someone
if (npcBot:GetActiveMode() == BOT_MODE_ROAM or
npcBot:GetActiveMode() == BOT_MODE_TEAM_ROAM or
npcBot:GetActiveMode() == BOT_MODE_DEFEND_ALLY or
npcBot:GetActiveMode() == BOT_MODE_ATTACK)
then
local npcEnemy = npcBot:GetTarget();
if (npcEnemy ~= nil)
then
if (CanCast[abilityNumber](npcEnemy) and GetPoisonCount(npcEnemy) < 5)
then
return BOT_ACTION_DESIRE_HIGH, npcEnemy:GetExtrapolatedLocation(CastPoint);
end
end
end
return BOT_ACTION_DESIRE_NONE, 0;
end
-- shadow poison release
--[[Consider[4]=function()
local abilityNumber=4
--------------------------------------
-- Generic Variable Setting
--------------------------------------
local ability=AbilitiesReal[abilityNumber];
if not ability:IsFullyCastable() then
return BOT_ACTION_DESIRE_NONE, 0;
end
local CastRange = ability:GetCastRange();
local Damage = ability:GetAbilityDamage();
local CastPoint = ability:GetCastPoint();
local allys = npcBot:GetNearbyHeroes( 1200, false, BOT_MODE_NONE );
local enemys = npcBot:GetNearbyHeroes(1000,true,BOT_MODE_NONE)
local WeakestEnemy,HeroHealth=utility.GetWeakestUnit(enemys)
local creeps = npcBot:GetNearbyCreeps(CastRange+300,true)
local WeakestCreep,CreepHealth=utility.GetWeakestUnit(creeps)
--------------------------------------
-- Global high-priorty usage
--------------------------------------
--Try to kill enemy hero
if (WeakestEnemy~=nil)
then
if (GetPoisonCount(WeakestEnemy)>=5)
then
return BOT_ACTION_DESIRE_HIGH
end
end
return BOT_ACTION_DESIRE_NONE, 0;
end]]
-- 7.31 upgrade demonic cleanse
Consider[5] = A.Dota.EmptyDesireFun
-- demonic purge
Consider[6] = function()
local abilityNumber = 6
--------------------------------------
-- Generic Variable Setting
--------------------------------------
local ability = AbilitiesReal[abilityNumber];
if not ability:IsFullyCastable() then
return BOT_ACTION_DESIRE_NONE, 0;
end
local CastRange = ability:GetCastRange();
local Damage = ability:GetAbilityDamage();
local allys = npcBot:GetNearbyHeroes(1200, false, BOT_MODE_NONE);
local enemys = npcBot:GetNearbyHeroes(CastRange + 300, true, BOT_MODE_NONE)
local WeakestEnemy, HeroHealth = utility.GetWeakestUnit(enemys)
local creeps = npcBot:GetNearbyCreeps(CastRange + 300, true)
local WeakestCreep, CreepHealth = utility.GetWeakestUnit(creeps)
--------------------------------------
-- Global high-priorty usage
--------------------------------------
-- Check for a channeling enemy
for _, npcEnemy in pairs(enemys) do
if (npcEnemy:IsChanneling())
then
return BOT_ACTION_DESIRE_HIGH, npcEnemy
end
end
--try to kill enemy hero
if (npcBot:GetActiveMode() ~= BOT_MODE_RETREAT)
then
if (WeakestEnemy ~= nil)
then
if (CanCast[abilityNumber](WeakestEnemy))
then
if (
HeroHealth <= WeakestEnemy:GetActualIncomingDamage(Damage, DAMAGE_TYPE_MAGICAL) or
(
HeroHealth <= WeakestEnemy:GetActualIncomingDamage(GetComboDamage(), DAMAGE_TYPE_MAGICAL) and
npcBot:GetMana() > ComboMana))
then
return BOT_ACTION_DESIRE_HIGH, WeakestEnemy;
end
end
end
end
--------------------------------------
-- Mode based usage
--------------------------------------
-- If we're in a teamfight, use it on the scariest enemy
local tableNearbyAttackingAlliedHeroes = npcBot:GetNearbyHeroes(1000, false, BOT_MODE_ATTACK);
if (#tableNearbyAttackingAlliedHeroes >= 2)
then
local npcMostDangerousEnemy = nil;
local nMostDangerousDamage = 0;
for _, npcEnemy in pairs(enemys) do
if (CanCast[abilityNumber](npcEnemy) and not AbilityExtensions:IsSeverelyDisabledOrSlowed(npcEnemy))
then
local Damage2 = npcEnemy:GetEstimatedDamageToTarget(false, npcBot, 3.0, DAMAGE_TYPE_ALL);
if (Damage2 > nMostDangerousDamage)
then
nMostDangerousDamage = Damage2;
npcMostDangerousEnemy = npcEnemy;
end
end
end
if (npcMostDangerousEnemy ~= nil)
then
return BOT_ACTION_DESIRE_HIGH, npcMostDangerousEnemy;
end
end
-- If we're seriously retreating, see if we can land a stun on someone who's damaged us recently
if (npcBot:GetActiveMode() == BOT_MODE_RETREAT and npcBot:GetActiveModeDesire() >= BOT_MODE_DESIRE_HIGH)
then
for _, npcEnemy in pairs(enemys) do
if (npcBot:WasRecentlyDamagedByHero(npcEnemy, 2.0))
then
if (CanCast[abilityNumber](npcEnemy))
then
return BOT_ACTION_DESIRE_HIGH, npcEnemy;
end
end
end
end
-- If we're going after someone
if (npcBot:GetActiveMode() == BOT_MODE_ROAM or
npcBot:GetActiveMode() == BOT_MODE_TEAM_ROAM or
npcBot:GetActiveMode() == BOT_MODE_DEFEND_ALLY or
npcBot:GetActiveMode() == BOT_MODE_ATTACK)
then
local npcEnemy = AbilityExtensions:GetTargetIfGood(npcBot)
if (npcEnemy ~= nil)
then
if (CanCast[abilityNumber](npcEnemy) and GetUnitToUnitDistance(npcBot, npcEnemy) < CastRange + 75 * #allys)
then
return BOT_ACTION_DESIRE_HIGH, npcEnemy
end
end
end
return BOT_ACTION_DESIRE_NONE, 0;
end
AbilityExtensions:AutoModifyConsiderFunction(npcBot, Consider, AbilitiesReal)
function AbilityUsageThink()
-- Check if we're already using an ability
if (npcBot:IsUsingAbility() or npcBot:IsChanneling() or npcBot:IsSilenced())
then
return
end
ComboMana = GetComboMana()
AttackRange = npcBot:GetAttackRange()
ManaPercentage = npcBot:GetMana() / npcBot:GetMaxMana()
HealthPercentage = npcBot:GetHealth() / npcBot:GetMaxHealth()
cast = ability_item_usage_generic.ConsiderAbility(AbilitiesReal, Consider)
---------------------------------debug--------------------------------------------
if (debugmode == true)
then
ability_item_usage_generic.PrintDebugInfo(AbilitiesReal, cast)
end
ability_item_usage_generic.UseAbility(AbilitiesReal, cast)
end
function CourierUsageThink()
ability_item_usage_generic.CourierUsageThink()
end