-
-
Notifications
You must be signed in to change notification settings - Fork 86
/
ability_item_usage_omniknight.lua
426 lines (407 loc) · 15.7 KB
/
ability_item_usage_omniknight.lua
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
----------------------------------------------------------------------------
-- Ranked Matchmaking AI v1.1 NewStructure
-- Author: adamqqq Email:[email protected]
----------------------------------------------------------------------------
--------------------------------------
-- General Initialization
--------------------------------------
local utility = require(GetScriptDirectory() .. "/utility")
local ability_item_usage_generic = require(GetScriptDirectory() .. "/ability_item_usage_generic")
local AbilityExtensions = require(GetScriptDirectory() .. "/util/AbilityAbstraction")
local debugmode = false
local npcBot = GetBot()
if npcBot == nil or npcBot:IsIllusion() then
return
end
local Talents = {}
local Abilities = {}
local AbilitiesReal = {}
ability_item_usage_generic.InitAbility(Abilities, AbilitiesReal, Talents)
local AbilityToLevelUp = {
Abilities[1],
Abilities[2],
Abilities[1],
Abilities[3],
Abilities[1],
Abilities[4],
Abilities[1],
Abilities[2],
Abilities[2],
"talent",
Abilities[2],
Abilities[4],
Abilities[3],
Abilities[3],
"talent",
Abilities[3],
"nil",
Abilities[4],
"nil",
"talent",
"nil",
"nil",
"nil",
"nil",
"talent",
}
local TalentTree = {
function()
return Talents[2]
end,
function()
return Talents[4]
end,
function()
return Talents[6]
end,
function()
return Talents[8]
end,
}
-- check skill build vs current level
utility.CheckAbilityBuild(AbilityToLevelUp)
function BuybackUsageThink()
ability_item_usage_generic.BuybackUsageThink();
end
function CourierUsageThink()
ability_item_usage_generic.CourierUsageThink();
end
function AbilityLevelUpThink()
ability_item_usage_generic.AbilityLevelUpThink2(AbilityToLevelUp, TalentTree)
end
--------------------------------------
-- Ability Usage Thinking
--------------------------------------
local cast = {}
cast.Desire = {}
cast.Target = {}
cast.Type = {}
local Consider = {}
local CanCast = {
utility.NCanCast,
utility.NCanCast,
AbilityExtensions.PhysicalCanCastFunction,
utility.NCanCast,
utility.UCanCast,
}
local enemyDisabled = utility.enemyDisabled
function GetComboDamage()
return ability_item_usage_generic.GetComboDamage(AbilitiesReal)
end
function GetComboMana()
return ability_item_usage_generic.GetComboMana(AbilitiesReal)
end
function GetAbilityTarget(npcTarget)
local Radius = AbilitiesReal[1]:GetAOERadius()
local tableNearbyEnemyHeroes = npcTarget:GetNearbyHeroes(Radius, true, BOT_MODE_NONE)
local tableNearbyEnemyCreeps = npcTarget:GetNearbyCreeps(Radius, true)
if tableNearbyEnemyCreeps ~= nil then
for _, c in pairs(tableNearbyEnemyCreeps) do
if GetUnitToUnitDistance(c, npcTarget) < Radius and CanCast[1](c) then
return BOT_ACTION_DESIRE_HIGH, c
end
end
end
if tableNearbyEnemyHeroes ~= nil then
for _, h in pairs(tableNearbyEnemyHeroes) do
if GetUnitToUnitDistance(h, npcTarget) < Radius and CanCast[1](h) then
return BOT_ACTION_DESIRE_HIGH, h
end
end
end
return 0, 0
end
function ComputeFactor(UnitGroup)
local HighestFactor = 0
local TempTarget
local Radius = AbilitiesReal[1]:GetAOERadius()
for _, npcTarget in pairs(UnitGroup) do
if CanCast[1](npcTarget) then
local enemys2 = npcTarget:GetNearbyHeroes(Radius, true, BOT_MODE_NONE)
if enemys2 == nil then
enemys2 = {}
end
local healingFactor = 0.3 + #enemys2 * 0.1 + 0.2 * ManaPercentage -
npcTarget:GetHealth() / npcTarget:GetMaxHealth()
if enemyDisabled(npcTarget) then
healingFactor = healingFactor + 0.1
end
if healingFactor > HighestFactor then
HighestFactor = healingFactor
TempTarget = npcTarget
end
end
end
if TempTarget ~= nil then
end
return HighestFactor, TempTarget
end
function GetTargetFactor()
local allys = npcBot:GetNearbyHeroes(1200, false, BOT_MODE_NONE)
return ComputeFactor(allys)
end
function GetTargetFactor2()
local Radius = AbilitiesReal[1]:GetAOERadius()
local allycreeps = npcBot:GetNearbyCreeps(Radius + 300, false)
for i, creep in pairs(allycreeps) do
local allycreeps2 = npcBot:GetNearbyCreeps(Radius, true)
if #allycreeps2 < 3 then
table.remove(allycreeps, i)
end
end
local HighestFactor, TempTarget = GetTargetFactor()
local HighestFactor2, TempTarget2 = ComputeFactor(allycreeps)
if HighestFactor2 > HighestFactor then
return HighestFactor2, TempTarget2
else
return HighestFactor, TempTarget
end
end
local function HealRate(t)
local healthDeficit = AbilityExtensions:GetHealthDeficit(t)
if healthDeficit <= 400 then
return 0
end
local rate = Clamp(healthDeficit, 400, 1000)
rate = rate - Clamp(t:GetHealthRegen(), 10, 50) * 16
if t:WasRecentlyDamagedByAnyHero(1.5) then
rate = rate + 200
end
rate = rate * AbilityExtensions:GetTargetHealAmplifyPercent(t)
return rate
end
Consider[1] = function()
local abilityNumber = 1
--------------------------------------
-- Generic Variable Setting
--------------------------------------
local ability = AbilitiesReal[abilityNumber]
if not ability:IsFullyCastable() then
return BOT_ACTION_DESIRE_NONE, 0
end
local CastRange = ability:GetCastRange()
local Damage = ability:GetAbilityDamage()
local CastPoint = ability:GetCastPoint()
local Radius = ability:GetAOERadius()
local allys = AbilityExtensions:GetPureHeroes(npcBot, 1200, false)
allys = AbilityExtensions:Filter(npcBot, function(t)
return not t:HasModifier("modifier_ice_blast")
end)
local enemys = npcBot:GetNearbyHeroes(CastRange + 300, true, BOT_MODE_NONE)
local WeakestEnemy, HeroHealth = utility.GetWeakestUnit(enemys)
local creeps = npcBot:GetNearbyCreeps(CastRange + 300, true)
local WeakestCreep, CreepHealth = utility.GetWeakestUnit(creeps)
--------------------------------------
-- Global high-priorty usage
--------------------------------------
--Try to kill enemy hero
if npcBot:GetActiveMode() ~= BOT_MODE_RETREAT then
if WeakestEnemy ~= nil then
if CanCast[abilityNumber](WeakestEnemy) then
if HeroHealth <= WeakestEnemy:GetActualIncomingDamage(Damage, DAMAGE_TYPE_MAGICAL) or
(
HeroHealth <= WeakestEnemy:GetActualIncomingDamage(GetComboDamage(), DAMAGE_TYPE_MAGICAL) and
npcBot:GetMana() > ComboMana) then
local desire, target = GetAbilityTarget(WeakestEnemy)
if desire > 0 then
return desire, target
end
end
end
end
end
if AbilityExtensions:NotRetreating(npcBot) then
if npcBot:GetMana() >= ComboMana and ability:GetLevel() >= 4 then
do
local ally = AbilityExtensions:GetPureHeroes(npcBot, CastRange + 150, false):Max(HealRate)
if ally then
local rate = HealRate(ally)
if rate >= 100 then
return BOT_ACTION_DESIRE_HIGH, ally
end
end
end
end
end
--------------------------------------
-- Mode based usage
--------------------------------------
local enemys3 = npcBot:GetNearbyHeroes(Radius, true, BOT_MODE_NONE)
if npcBot:GetActiveMode() == BOT_MODE_RETREAT and npcBot:GetActiveModeDesire() >= BOT_MODE_DESIRE_HIGH then
if (npcBot:WasRecentlyDamagedByAnyHero(2.0) and (#enemys3 >= 1 or #enemys == 0) or HealthPercentage <= 0.2) and
not npcBot:HasModifier("modifier_ice_blast") then
return BOT_ACTION_DESIRE_HIGH + 0.08, npcBot
end
end
-- If we're going after someone
if npcBot:GetActiveMode() == BOT_MODE_ROAM or npcBot:GetActiveMode() == BOT_MODE_TEAM_ROAM or
npcBot:GetActiveMode() == BOT_MODE_DEFEND_ALLY or npcBot:GetActiveMode() == BOT_MODE_ATTACK then
local npcEnemy = npcBot:GetTarget()
if npcEnemy ~= nil then
if CanCast[abilityNumber](npcEnemy) and GetUnitToUnitDistance(npcBot, npcEnemy) < CastRange + 75 * #allys then
local desire, target = GetAbilityTarget(npcEnemy)
if desire > 0 then
return desire - 0.02, target
end
end
end
end
return BOT_ACTION_DESIRE_NONE, 0
end
Consider[2] = function()
local abilityNumber = 2
--------------------------------------
-- Generic Variable Setting
--------------------------------------
local ability = AbilitiesReal[abilityNumber]
if not ability:IsFullyCastable() then
return BOT_ACTION_DESIRE_NONE, 0
end
local CastRange = ability:GetCastRange()
local Damage = ability:GetAbilityDamage()
local CastPoint = ability:GetCastPoint()
local enemys = npcBot:GetNearbyHeroes(CastRange + 300, true, BOT_MODE_NONE)
local allys = AbilityExtensions:GetNearbyNonIllusionHeroes(npcBot, CastRange + 300, false, BOT_MODE_ATTACK)
--------------------------------------
-- Global high-priorty usage
--------------------------------------
-- Protect ally
if npcBot:GetActiveMode() == BOT_MODE_DEFEND_ALLY or npcBot:GetActiveMode() == BOT_MODE_ATTACK then
local weakestAlly, allyHealth = utility.GetWeakestUnit(allys)
if weakestAlly ~= nil then
local allyNeaybyEnemys = weakestAlly:GetNearbyHeroes(CastRange, true, BOT_MODE_NONE)
if allyHealth / weakestAlly:GetMaxHealth() < 0.4 + 0.4 * ManaPercentage + #allyNeaybyEnemys * 0.05 or
#allyNeaybyEnemys >= 2 then
return BOT_ACTION_DESIRE_MODERATE, weakestAlly
end
end
for _, npcTarget in pairs(allys) do
local allyNeaybyEnemys = npcTarget:GetNearbyHeroes(CastRange, true, BOT_MODE_NONE)
if npcTarget:GetHealth() / npcTarget:GetMaxHealth() < (0.6 + #enemys * 0.05 + 0.2 * ManaPercentage) or
npcTarget:WasRecentlyDamagedByAnyHero(5.0) or #allyNeaybyEnemys >= 2 then
if CanCast[abilityNumber](npcTarget) then
return BOT_ACTION_DESIRE_MODERATE, npcTarget
end
end
end
end
-- If we're in a teamfight, use it on the scariest enemy
if #allys >= 2 then
local npcMostDangerousEnemy = nil
local nMostDangerousDamage = 0
for _, npcEnemy in pairs(allys) do
if CanCast[abilityNumber](npcEnemy) and not enemyDisabled(npcEnemy) then
local Damage2 = npcEnemy:GetOffensivePower()
if Damage2 > nMostDangerousDamage then
nMostDangerousDamage = Damage2
npcMostDangerousEnemy = npcEnemy
end
end
end
if npcMostDangerousEnemy ~= nil then
return BOT_ACTION_DESIRE_HIGH, npcMostDangerousEnemy
end
end
--------------------------------------
-- Mode based usage
--------------------------------------
-- If we're seriously retreating, see if we can land a stun on someone who's damaged us recently
if npcBot:GetActiveMode() == BOT_MODE_RETREAT and npcBot:GetActiveModeDesire() >= BOT_MODE_DESIRE_HIGH or
(#enemys >= 2 and #allys <= 1) then
return BOT_ACTION_DESIRE_HIGH, npcBot
end
return BOT_ACTION_DESIRE_NONE, 0
end
-- 7.31 move omniknight_hammer_of_purity to ability slot 3
Consider[3] = function()
local abilityNumber = 3
local ability = AbilitiesReal[abilityNumber]
if not ability:IsFullyCastable() or AbilityExtensions:IsPhysicalOutputDisabled(npcBot) then
return 0
end
local CastRange = ability:GetCastRange()
local enemys = npcBot:GetNearbyHeroes(CastRange + 100, true, BOT_MODE_NONE)
local WeakestEnemy, HeroHealth = utility.GetWeakestUnit(enemys)
local function UseAt(target)
if not CanCast[abilityNumber](target) then
return false
end
if target:IsHero() then
if AbilityExtensions:MustBeIllusion(npcBot, target) then
return AbilityExtensions:GetManaPercent(npcBot) >= 0.8 or
AbilityExtensions:GetHealthPercent(target) <= 0.4
else
return AbilityExtensions:GetManaPercent(npcBot) >= 0.4 or AbilityExtensions:GetManaPercent(npcBot) >= 0.2
end
elseif target:IsBuilding() then
return false
else
return AbilityExtensions:GetManaPercent(npcBot) >= 0.8
end
end
if AbilityExtensions:NotRetreating(npcBot) then
local target = npcBot:GetAttackTarget()
if target == nil then
if WeakestEnemy ~= nil then
local b = UseAt(WeakestEnemy)
if b then
return BOT_ACTION_DESIRE_HIGH, WeakestEnemy
else
return false
end
end
else
return UseAt(target)
end
end
return false
end
Consider[3] = AbilityExtensions:ToggleFunctionToAutoCast(npcBot, AbilitiesReal[3], Consider[3])
Consider[4] = function()
local abilityNumber = 4
--------------------------------------
-- Generic Variable Setting
--------------------------------------
local ability = AbilitiesReal[abilityNumber]
if not ability:IsFullyCastable() then
return BOT_ACTION_DESIRE_NONE, 0
end
local CastRange = ability:GetCastRange()
local Damage = 0
local allys = AbilityExtensions:GetNearbyNonIllusionHeroes(npcBot, 1600, false, BOT_MODE_NONE)
local enemys = AbilityExtensions:GetNearbyNonIllusionHeroes(npcBot, 1600)
local WeakestEnemy, HeroHealth = utility.GetWeakestUnit(enemys)
-- If we're in a teamfight, use it on the scariest enemy
if npcBot:GetActiveMode() == BOT_MODE_ROAM or npcBot:GetActiveMode() == BOT_MODE_TEAM_ROAM or
npcBot:GetActiveMode() == BOT_MODE_DEFEND_ALLY or npcBot:GetActiveMode() == BOT_MODE_ATTACK then
if #allys + #enemys >= 5 then
for i, npcTarget in pairs(allys) do
if npcTarget:GetActiveMode() == BOT_MODE_RETREAT or
npcTarget:GetHealth() / npcTarget:GetMaxHealth() <= 0.7 then
return BOT_ACTION_DESIRE_HIGH
end
end
end
end
return BOT_ACTION_DESIRE_NONE, 0
end
AbilityExtensions:AutoModifyConsiderFunction(npcBot, Consider, AbilitiesReal)
function AbilityUsageThink()
-- Check if we're already using an ability
if npcBot:IsUsingAbility() or npcBot:IsChanneling() or npcBot:IsSilenced() then
return
end
ComboMana = GetComboMana()
AttackRange = npcBot:GetAttackRange()
ManaPercentage = npcBot:GetMana() / npcBot:GetMaxMana()
HealthPercentage = npcBot:GetHealth() / npcBot:GetMaxHealth()
cast = ability_item_usage_generic.ConsiderAbility(AbilitiesReal, Consider)
---------------------------------debug--------------------------------------------
if debugmode == true then
ability_item_usage_generic.PrintDebugInfo(AbilitiesReal, cast)
end
ability_item_usage_generic.UseAbility(AbilitiesReal, cast)
end
function CourierUsageThink()
ability_item_usage_generic.CourierUsageThink()
end