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Scorer2.Htm
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<html>
<head>
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<meta http-equiv="description" ontent="Knowing how to keep score in bowling can enhance your enjoyment of the game, here we describe the score keeping terms you need to know">
<title>How to Keep Score in Bowling</title>
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<link rel="stylesheet" type="text/css" href="mySand.Css">
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<p><a name="Top"></a></p>
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<td align="right" class="myBanner">Mental</td>
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</div>
<h1>How to Keep Score in Bowling</h1>
<table border="0" cellpadding="0" cellspacing="0">
<tr>
<td valign="top" class="LeadIn">The name of the game is
knocking down pins. Everyone can enjoy that, but many
people are confused by the scoring system in bowling. With ten pins
and ten frames you might think the maximum score would
thus be 100 - but, no, you can throw twelve strikes in
one game of ten frames and you'll get a score of 300!</td>
<td valign="top"><div align="center"><center><table
border="0" cellpadding="0" cellspacing="0">
<tr>
<td align="center" bgcolor="#008080"
class="lnkHeader"><font color="#FFFFFF" size="2"
face="Verdana"><strong>Links</strong></font></td>
</tr>
<tr>
<td valign="top" bgcolor="#C0C0C0"
class="lnkBody"><font color="#000000">Return to
the bowling score </font><a href="Scorer.htm"><font
color="#000000">computer</font></a><font
color="#000000"> or find out more information on </font><a
href="TLane.Htm"><font color="#000000">Lanes</font></a><font
color="#000000">, </font><a href="TPins.Htm"><font
color="#000000">Pins</font></a><font
color="#000000">, Oiling Patterns, look at some </font><a
href="Gallery2.htm"><font color="#000000">pictures</font></a><font
color="#000000"> or watch some </font><a
href="kVideo.htm"><font color="#000000">videos</font></a><font
color="#000000">.</font></td>
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<tr><td width="100%"><img src="dsBot.gif" width="100%" height="8px"></td></tr>
</table>
</center></div></td>
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</table>
<p>Read on to find out how this can be: we'll tell you how to
keep score and you'll understand how you get rewarded for strikes
and spares, but especially for stringing strikes together in
two's and three's. First things first, though, the object is to
score more points than your opponent(s). You can play a friend on
a single lane, many friends at the same time or, in tournament or
league, one or more opponents across a pair of lanes. So what do
they mean when talk splits, sleepers and turkeys? Read on...</p>
<h6>Revised May 13th 2000</h6>
<hr width="80%">
<div align="center"><center>
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bgcolor="#C0C0C0">
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<td><a href="#Top"><font color="#000080" size="1"
face="Verdana"><strong>Top</strong></font></a></td>
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<h3>Basic Scorekeeping<img src="bgNavy.JPG" width="100%"
height="2"></h3>
<div align="center"><center>
<table border="2" cellpadding="2" cellspacing="0" width="100%"
bgcolor="#FFFFFF">
<tr>
<td><dl>
<dt><a name="Frame"></a>Frame</dt>
<dd>There are ten frames in one game. You have two
chances to knock down the ten pins in each frame
(see the explanations for strike and spare). Note
that the tenth frame rewards you with a final
bonus ball if you convert your spare (or make two
strikes). You can thus throw nine strikes in the
first nine frames and, if you get another two in
the tenth, the bonus ball means the most strikes
you can have in one game is twelve. This is
called a <a href="#Perfect">perfect</a> game..</dd>
<dt><a name="Spare"></a>Spare</dt>
<dd>Getting all ten pins down with one ball is not as
easy as it seems! So, if you leave one or more
pins standing after your first delivery, you get
a second chance to knock all the pins down, this
is your "spare" shot. If you knock all
remaining pins down on the second shot you have
made your spare. A spare is marked on the
scoresheet with a "/". It takes skill
to consistently make spares and the scoring
system rewards you by adding in the pins from the
next ball into the current frame. See also <a
href="#Split">split</a>.</dd>
<dt><a name="Strike"></a>Strike</dt>
<dd><a href="kVideo.htm#Ball"><img src="tmbHook.gif"
alt="Click to watch a video of a strike"
align="right" border="0" hspace="2" vspace="2"
width="96" height="72"></a>When the bowler knocks
down all ten pins with the first delivery of the
ball it is called a strike. Clearly your score
goes up by ten, but like a <a href="#Spare">spare</a>,
you get a bonus - your next two deliveries are
added to the score. Stringing strikes together
will raise your score dramatically (See <a
href="#Turkey">turkey</a>). Marked on the
scoresheet with an "X".</dd>
</dl>
<h5 align="right">You can watch a <a
href="kVideo.htm#ball">video</a> of a strike</h5>
</td>
</tr>
</table>
</center></div>
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class="myNavBar">
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<td><a href="#Top"><font color="#008000">Top</font></a></td>
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</table>
<h5 align="right"><a href="Scorer.htm">Return</a> to the score
keeping computer</h5>
<h3>Additional Terminology<img src="bgNavy.JPG" width="100%"
height="2"></h3>
<div align="center"><center>
<table border="2" cellpadding="2" width="100%" bgcolor="#FFFFFF">
<tr>
<th colspan="2">Additional Scorekeeping Terms</th>
</tr>
<tr>
<td valign="bottom" width="50%"><dl>
<dt><a name="Average"></a>Average</dt>
<dd>Your average is the sum of all your games divided
by the number of games played. You can use your
average as a way of recording your improvement -
set a goal of raising your average game, say 10
pins a season, until you reach the level of <a
href="#Par">par</a> bowlers.</dd>
<dt><a name="CleanSheet"></a>Clean Sheet</dt>
<dd>If you make ALL your <a href="#Spare">spares</a>
in the game it is called a clean sheet. Making
your spares is the simplest way to raise your
average on the way to becoming a scratch/par
bowler.</dd>
<dt><a name="Dutch200"></a>Dutch 200</dt>
<dd>Scoring spare-strike-spare strike for the entire
game results in a score of 200 exactly.</dd>
<dt><a name="Foul"></a>Foul</dt>
<dd>The foul line is drawn across the lane to
separate the approach from the start of the lane.
Putting your foot over the foul-line means you
don't get the score for that delivery: on the
first delivery you must re-rack the pins. It is
marked on the scoresheet with an "F".</dd>
<dt><a name="OpenFrame"></a>Open Frame</dt>
<dd>If you fail to make your <a href="#Spare">spare</a>,
i.e. knock all pins down in two shots it is
called an open frame</dd>
<dt><a name="Par"></a>Par</dt>
<dd>Consistently making all your spares will give you
an <a href="#Average">average</a> in the 180 to
190 range. When you develop your game so that you
can start to string strikes together your score
will go up and you will start to approach the 200
or 210 mark, which many have likened to being a
"scratch" golfer.</dd>
<dt><a name="Perfect"></a>Perfect Game</dt>
<dd>If a bowler manages to score twelve strikes in a
row, in the same game, the score is 300 (the
highest possible) and it is called a perfect game.</dd>
</dl>
<p align="right"><a href="#Col2">next column</a></p>
</td>
<td valign="bottom" width="50%"><dl>
<dt><a name="Col2"></a>Series</dt>
<dd>Adding up the scores from all the games you have
played will give you the total series. Most
leagues will play three-game series. It is common
to use the series as a measure of success, did
you score a 500, 600, 700 or even an 800 series?
Big tournaments will play many more games and,
instead of recording total pinfall, bowlers
compare their positions by talking of how many
pins over/under par they are, with par usually
being 200 (e.g. +20, -10, just like in golf).</dd>
<dt><a name="Split"></a>Split</dt>
<dd><a href="kVideo.htm#spares"><img src="tmbSplit.gif"
alt="Picture of bowling ball making a split"
align="right" hspace="2" vspace="2" width="96"
height="72"></a>This is a <a href="#Spare">spare</a>
left when two or more pins remain standing, but
with a gap between them. Spares are naturally a
little harder to make (since you need to put the
ball between two pins, or slide one pin over into
another - see picture) and bowlers don't like to
leave a split. While most of them are makeable (if
you are accurate and know a good spare <a
href="tSystems.htm">system</a>) the dreaded back
row splits (e.g. 7-10, 8-10) are pretty much
impossible. A special kind of split is the
washout, where the headpin remains standing as
the ball hooks by it. It is common to draw a
circle round the pin-count on the score sheet to
indicate that it was a split. </dd>
<h5 align="right">You can watch a <a
href="kVideo.htm#spares">video</a> of a split</h5>
<dt><a name="Turkey"></a>Turkey</dt>
<dd>Getting three <a href="#Strike">strikes</a> in a
row is called a "turkey". After that
most people start referring to the string of
strikes as if they are collecting them in a bag,
e.g. four-bagger, five-bagger etc. Each string of
three strikes is worth thirty pins a frame!</dd>
<dt><a name="Sleeper"></a>Sleeper</dt>
<dd>If you leave a spare where one pin is standing
directly behind another, the rearmost pin is
called the "sleeper".</dd>
</dl>
</td>
</tr>
</table>
</center></div>
<dl>
<dt> </dt>
</dl>
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