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[level (unbeatable)] Low gravity, here i come! #58

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pampogokiraly opened this issue Oct 11, 2020 · 0 comments
Open

[level (unbeatable)] Low gravity, here i come! #58

pampogokiraly opened this issue Oct 11, 2020 · 0 comments

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@pampogokiraly
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pampogokiraly commented Oct 11, 2020

I was messing around with the crates, and the player clipping "mechanic" (where you clip on top of the crate while it falls down), and then accidentally found this "bug". I call these "plz don't fix bug" :P
Enjoy! :D

arcade=0 name="Low Gravity" recordings=-1 size=5800,15250 time=-1 tile(Block,0,0,50,15250){ appearance=PlayerStart_Scenery } tile(Block,5750,0,50,15250){ appearance=PlayerStart_Scenery } tile(MovingBlock,100,150){ MovingPosCount=1 activated=1 id=298 loop=1 t0=1515 x0=0 y0=15150 } tile(PlayerStart,1050,450) tile(ShadowStart,1100,450) tile(MovingBlock,50,150){ MovingPosCount=1 activated=1 id=299 loop=1 t0=1212 x0=0 y0=15150 } tile(MovingBlock,150,150){ MovingPosCount=1 activated=1 id=300 loop=1 t0=2020 x0=0 y0=15150 } tile(MovingBlock,200,150){ MovingPosCount=1 activated=1 id=301 loop=1 t0=3030 x0=0 y0=15150 } tile(MovingBlock,1050,500,150){ MovingPosCount=1 activated=1 id=302 loop=1 t0=6060 x0=0 y0=15150 } tile(MovingBlock,1200,350,50,200){ MovingPosCount=1 activated=1 id=303 loop=1 t0=6060 x0=0 y0=15150 } tile(MovingBlock,1250,400,250){ MovingPosCount=1 activated=1 id=304 loop=1 t0=6060 x0=0 y0=15150 } tile(MovingBlock,1700,400){ MovingPosCount=1 activated=1 id=305 loop=1 t0=6060 x0=0 y0=15150 } tile(MovingBlock,1750,450){ MovingPosCount=1 activated=1 id=306 loop=1 t0=6060 x0=0 y0=15150 } tile(MovingBlock,1800,500){ MovingPosCount=1 activated=1 id=307 loop=1 t0=6060 x0=0 y0=15150 } tile(MovingBlock,2100,500,150){ MovingPosCount=1 activated=1 id=308 loop=1 t0=6060 x0=0 y0=15150 } tile(MovingShadowBlock,1150,450){ MovingPosCount=1 activated=1 id=309 loop=1 t0=6060 x0=0 y0=15150 } tile(MovingShadowBlock,2150,450){ MovingPosCount=1 activated=1 appearance=Exit_Scenery id=311 loop=1 t0=6060 x0=0 y0=15150 }

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