From bcb4214bd99bba3fec692efa4dca950323da582d Mon Sep 17 00:00:00 2001 From: Brandon Danyluk Date: Thu, 7 Dec 2017 15:26:10 -0700 Subject: [PATCH 1/5] abc --- docs/wiki/featurex/fortify.md | 82 +++++++++++++++++------------------ 1 file changed, 41 insertions(+), 41 deletions(-) diff --git a/docs/wiki/featurex/fortify.md b/docs/wiki/featurex/fortify.md index 3fe2863ae7f..39176e6f9f2 100644 --- a/docs/wiki/featurex/fortify.md +++ b/docs/wiki/featurex/fortify.md @@ -1,41 +1,41 @@ ---- -layout: wiki -title: Fortify -description: Enables player to build fortifications. -group: feature -category: interaction -parent: wiki -mod: acex -version: - major: 3 - minor: 3 - patch: 0 ---- - -## 1. Overview - -Enable players to place down fortifications. Budget enables mission makers / admin to restrict the amount of resources available. - -## 2. Usage - -Please note that to use this function the Fortify module needs to be placed down and `Fortify Tool` equipped by player. - -### 2.1 Placing fortification - -- Open self-interaction menu with Ctrl + ⊞ Win (ACE3 default). -- Select `Equipment` -> `Fortify`. -- Choose your fortification object and follow the instructions on the screen. - -### 2.1 Removing fortification - -- Use interaction ⊞ Win on object. - -## 3. Tips - -- Using Alt / Ctrl / Shift + Scroll Wheel you can rotate object on different axis. -- You can use planks to get up on rooftops. -- Holding Ctrl while placing allows for placing multiple objects of the same type. - -## 4. Dependencies - -{% include dependenciesx_list.md component="fortify" %} +--- +layout: wiki +title: Fortify +description: Enables player to build fortifications. +group: feature +category: interaction +parent: wiki +mod: acex +version: + major: 3 + minor: 3 + patch: 0 +--- + +## 1. Overview + +Enable players to place down fortifications. Budget enables mission makers / admin to restrict the amount of resources available. + +## 2. Usage + +Please note that to use this function the Fortify module needs to be placed down and `Fortify Tool` equipped by player. + +### 2.1 Placing fortification + +- Open self-interaction menu with Ctrl + ⊞ Win (ACE3 default). +- Select `Equipment` -> `Fortify`. +- Choose your fortification object and follow the instructions on the screen. + +### 2.1 Removing fortification + +- Use interaction ⊞ Win on object. + +## 3. Tips + +- Using Alt / Ctrl / Shift + Scroll Wheel you can rotate object on different axis. +- You can use planks to get up on rooftops. +- Holding Ctrl while placing allows for placing multiple objects of the same type. + +## 4. Dependencies + +{% include dependenciesx_list.md component="fortify" %} From 91f876a0c6580cbacbc3b6fbfb9620342b145c2d Mon Sep 17 00:00:00 2001 From: Brandon Danyluk Date: Thu, 7 Dec 2017 15:27:01 -0700 Subject: [PATCH 2/5] Revert "abc" This reverts commit bcb4214bd99bba3fec692efa4dca950323da582d. --- docs/wiki/featurex/fortify.md | 82 +++++++++++++++++------------------ 1 file changed, 41 insertions(+), 41 deletions(-) diff --git a/docs/wiki/featurex/fortify.md b/docs/wiki/featurex/fortify.md index 39176e6f9f2..3fe2863ae7f 100644 --- a/docs/wiki/featurex/fortify.md +++ b/docs/wiki/featurex/fortify.md @@ -1,41 +1,41 @@ ---- -layout: wiki -title: Fortify -description: Enables player to build fortifications. -group: feature -category: interaction -parent: wiki -mod: acex -version: - major: 3 - minor: 3 - patch: 0 ---- - -## 1. Overview - -Enable players to place down fortifications. Budget enables mission makers / admin to restrict the amount of resources available. - -## 2. Usage - -Please note that to use this function the Fortify module needs to be placed down and `Fortify Tool` equipped by player. - -### 2.1 Placing fortification - -- Open self-interaction menu with Ctrl + ⊞ Win (ACE3 default). -- Select `Equipment` -> `Fortify`. -- Choose your fortification object and follow the instructions on the screen. - -### 2.1 Removing fortification - -- Use interaction ⊞ Win on object. - -## 3. Tips - -- Using Alt / Ctrl / Shift + Scroll Wheel you can rotate object on different axis. -- You can use planks to get up on rooftops. -- Holding Ctrl while placing allows for placing multiple objects of the same type. - -## 4. Dependencies - -{% include dependenciesx_list.md component="fortify" %} +--- +layout: wiki +title: Fortify +description: Enables player to build fortifications. +group: feature +category: interaction +parent: wiki +mod: acex +version: + major: 3 + minor: 3 + patch: 0 +--- + +## 1. Overview + +Enable players to place down fortifications. Budget enables mission makers / admin to restrict the amount of resources available. + +## 2. Usage + +Please note that to use this function the Fortify module needs to be placed down and `Fortify Tool` equipped by player. + +### 2.1 Placing fortification + +- Open self-interaction menu with Ctrl + ⊞ Win (ACE3 default). +- Select `Equipment` -> `Fortify`. +- Choose your fortification object and follow the instructions on the screen. + +### 2.1 Removing fortification + +- Use interaction ⊞ Win on object. + +## 3. Tips + +- Using Alt / Ctrl / Shift + Scroll Wheel you can rotate object on different axis. +- You can use planks to get up on rooftops. +- Holding Ctrl while placing allows for placing multiple objects of the same type. + +## 4. Dependencies + +{% include dependenciesx_list.md component="fortify" %} From 7fad1c3689f64cbcdd8ce2e6089b1324b8fc1bb7 Mon Sep 17 00:00:00 2001 From: Brandon Danyluk Date: Thu, 7 Dec 2017 15:28:29 -0700 Subject: [PATCH 3/5] Update to current commit --- docs/wiki/featurex/fortify.md | 82 +++++++++++++++++------------------ 1 file changed, 41 insertions(+), 41 deletions(-) diff --git a/docs/wiki/featurex/fortify.md b/docs/wiki/featurex/fortify.md index 3fe2863ae7f..39176e6f9f2 100644 --- a/docs/wiki/featurex/fortify.md +++ b/docs/wiki/featurex/fortify.md @@ -1,41 +1,41 @@ ---- -layout: wiki -title: Fortify -description: Enables player to build fortifications. -group: feature -category: interaction -parent: wiki -mod: acex -version: - major: 3 - minor: 3 - patch: 0 ---- - -## 1. Overview - -Enable players to place down fortifications. Budget enables mission makers / admin to restrict the amount of resources available. - -## 2. Usage - -Please note that to use this function the Fortify module needs to be placed down and `Fortify Tool` equipped by player. - -### 2.1 Placing fortification - -- Open self-interaction menu with Ctrl + ⊞ Win (ACE3 default). -- Select `Equipment` -> `Fortify`. -- Choose your fortification object and follow the instructions on the screen. - -### 2.1 Removing fortification - -- Use interaction ⊞ Win on object. - -## 3. Tips - -- Using Alt / Ctrl / Shift + Scroll Wheel you can rotate object on different axis. -- You can use planks to get up on rooftops. -- Holding Ctrl while placing allows for placing multiple objects of the same type. - -## 4. Dependencies - -{% include dependenciesx_list.md component="fortify" %} +--- +layout: wiki +title: Fortify +description: Enables player to build fortifications. +group: feature +category: interaction +parent: wiki +mod: acex +version: + major: 3 + minor: 3 + patch: 0 +--- + +## 1. Overview + +Enable players to place down fortifications. Budget enables mission makers / admin to restrict the amount of resources available. + +## 2. Usage + +Please note that to use this function the Fortify module needs to be placed down and `Fortify Tool` equipped by player. + +### 2.1 Placing fortification + +- Open self-interaction menu with Ctrl + ⊞ Win (ACE3 default). +- Select `Equipment` -> `Fortify`. +- Choose your fortification object and follow the instructions on the screen. + +### 2.1 Removing fortification + +- Use interaction ⊞ Win on object. + +## 3. Tips + +- Using Alt / Ctrl / Shift + Scroll Wheel you can rotate object on different axis. +- You can use planks to get up on rooftops. +- Holding Ctrl while placing allows for placing multiple objects of the same type. + +## 4. Dependencies + +{% include dependenciesx_list.md component="fortify" %} From fc97baa8ad8ead6e27439d0006f0e1d780adc47e Mon Sep 17 00:00:00 2001 From: "Brandon-PC\\Brandon" Date: Thu, 31 Jan 2019 03:07:52 -0700 Subject: [PATCH 4/5] Fix class OFP2_ManSkeleton to have proper indentation for all bones --- addons/fastroping/anim/model.cfg | 222 +++++++++++++------------- addons/gestures/anim/model.cfg | 222 +++++++++++++------------- addons/goggles/anim/model.cfg | 225 +++++++++++++------------- addons/gunbag/data/model.cfg | 217 +++++++++++++------------ addons/tacticalladder/data/model.cfg | 227 +++++++++++++-------------- 5 files changed, 542 insertions(+), 571 deletions(-) diff --git a/addons/fastroping/anim/model.cfg b/addons/fastroping/anim/model.cfg index be41a523a8e..7d5f56950ed 100644 --- a/addons/fastroping/anim/model.cfg +++ b/addons/fastroping/anim/model.cfg @@ -1,122 +1,116 @@ -class cfgSkeletons -{ - class OFP2_ManSkeleton - { +class cfgSkeletons { + class OFP2_ManSkeleton { isDiscrete = 0; skeletonInherit = ""; - SkeletonBones[]= - { + skeletonBones[]= { "Pelvis","", - "Spine","Pelvis", - "Spine1","Spine", - "Spine2","Spine1", - "Spine3","Spine2", + "Spine","Pelvis", + "Spine1","Spine", + "Spine2","Spine1", + "Spine3","Spine2", "camera","Pelvis",// case has changed for arma3 - "weapon","Spine1", - "launcher","Spine1", - //Head skeleton in hierarchy - "Neck","Spine3", - "Neck1","Neck", - "Head","Neck1", - - //Left upper side - "LeftShoulder","Spine3", - "LeftArm","LeftShoulder", - "LeftArmRoll","LeftArm", - "LeftForeArm","LeftArmRoll", - "LeftForeArmRoll","LeftForeArm", - "LeftHand","LeftForeArmRoll", - "LeftHandRing","LeftHand", - "LeftHandRing1","LeftHandRing", - "LeftHandRing2","LeftHandRing1", - "LeftHandRing3","LeftHandRing2", - "LeftHandPinky1","LeftHandRing", - "LeftHandPinky2","LeftHandPinky1", - "LeftHandPinky3","LeftHandPinky2", - "LeftHandMiddle1","LeftHand", - "LeftHandMiddle2","LeftHandMiddle1", - "LeftHandMiddle3","LeftHandMiddle2", - "LeftHandIndex1","LeftHand", - "LeftHandIndex2","LeftHandIndex1", - "LeftHandIndex3","LeftHandIndex2", - "LeftHandThumb1","LeftHand", - "LeftHandThumb2","LeftHandThumb1", - "LeftHandThumb3","LeftHandThumb2", - //Right upper side - "RightShoulder","Spine3", - "RightArm","RightShoulder", - "RightArmRoll","RightArm", - "RightForeArm","RightArmRoll", - "RightForeArmRoll","RightForeArm", - "RightHand","RightForeArmRoll", - "RightHandRing","RightHand", - "RightHandRing1","RightHandRing", - "RightHandRing2","RightHandRing1", - "RightHandRing3","RightHandRing2", - "RightHandPinky1","RightHandRing", - "RightHandPinky2","RightHandPinky1", - "RightHandPinky3","RightHandPinky2", - "RightHandMiddle1","RightHand", - "RightHandMiddle2","RightHandMiddle1", - "RightHandMiddle3","RightHandMiddle2", - "RightHandIndex1","RightHand", - "RightHandIndex2","RightHandIndex1", - "RightHandIndex3","RightHandIndex2", - "RightHandThumb1","RightHand", - "RightHandThumb2","RightHandThumb1", - "RightHandThumb3","RightHandThumb2", - //Left lower side - "LeftUpLeg","Pelvis", - "LeftUpLegRoll","LeftUpLeg", - "LeftLeg","LeftUpLegRoll", - "LeftLegRoll","LeftLeg", - "LeftFoot","LeftLegRoll", - "LeftToeBase","LeftFoot", - //Right lower side - "RightUpLeg","Pelvis", - "RightUpLegRoll","RightUpLeg", - "RightLeg","RightUpLegRoll", - "RightLegRoll","RightLeg", - "RightFoot","RightLegRoll", - "RightToeBase","RightFoot", - + "weapon","Spine1", + "launcher","Spine1", + "Neck","Spine3", + "Neck1","Neck", + "Head","Neck1", //Head skeleton in hierarchy + //Left upper side + "LeftShoulder","Spine3", + "LeftArm","LeftShoulder", + "LeftArmRoll","LeftArm", + "LeftForeArm","LeftArmRoll", + "LeftForeArmRoll","LeftForeArm", + "LeftHand","LeftForeArmRoll", + "LeftHandRing","LeftHand", + "LeftHandRing1","LeftHandRing", + "LeftHandRing2","LeftHandRing1", + "LeftHandRing3","LeftHandRing2", + "LeftHandPinky1","LeftHandRing", + "LeftHandPinky2","LeftHandPinky1", + "LeftHandPinky3","LeftHandPinky2", + "LeftHandMiddle1","LeftHand", + "LeftHandMiddle2","LeftHandMiddle1", + "LeftHandMiddle3","LeftHandMiddle2", + "LeftHandIndex1","LeftHand", + "LeftHandIndex2","LeftHandIndex1", + "LeftHandIndex3","LeftHandIndex2", + "LeftHandThumb1","LeftHand", + "LeftHandThumb2","LeftHandThumb1", + "LeftHandThumb3","LeftHandThumb2", + //Right upper side + "RightShoulder","Spine3", + "RightArm","RightShoulder", + "RightArmRoll","RightArm", + "RightForeArm","RightArmRoll", + "RightForeArmRoll","RightForeArm", + "RightHand","RightForeArmRoll", + "RightHandRing","RightHand", + "RightHandRing1","RightHandRing", + "RightHandRing2","RightHandRing1", + "RightHandRing3","RightHandRing2", + "RightHandPinky1","RightHandRing", + "RightHandPinky2","RightHandPinky1", + "RightHandPinky3","RightHandPinky2", + "RightHandMiddle1","RightHand", + "RightHandMiddle2","RightHandMiddle1", + "RightHandMiddle3","RightHandMiddle2", + "RightHandIndex1","RightHand", + "RightHandIndex2","RightHandIndex1", + "RightHandIndex3","RightHandIndex2", + "RightHandThumb1","RightHand", + "RightHandThumb2","RightHandThumb1", + "RightHandThumb3","RightHandThumb2", + //Left lower side + "LeftUpLeg","Pelvis", + "LeftUpLegRoll","LeftUpLeg", + "LeftLeg","LeftUpLegRoll", + "LeftLegRoll","LeftLeg", + "LeftFoot","LeftLegRoll", + "LeftToeBase","LeftFoot", + //Right lower side + "RightUpLeg","Pelvis", + "RightUpLegRoll","RightUpLeg", + "RightLeg","RightUpLegRoll", + "RightLegRoll","RightLeg", + "RightFoot","RightLegRoll", + "RightToeBase","RightFoot", //New facial features arma3 only - "Face_Hub","Head", - "Face_Jawbone","Face_Hub", - "Face_Jowl","Face_Jawbone", - "Face_chopRight","Face_Jawbone", - "Face_chopLeft","Face_Jawbone", - "Face_LipLowerMiddle","Face_Jawbone", - "Face_LipLowerLeft","Face_Jawbone", - "Face_LipLowerRight","Face_Jawbone", - "Face_Chin","Face_Jawbone", - "Face_Tongue","Face_Jawbone", - "Face_CornerRight","Face_Hub", - "Face_CheekSideRight","Face_CornerRight", - "Face_CornerLeft","Face_Hub", - "Face_CheekSideLeft","Face_CornerLeft", - "Face_CheekFrontRight","Face_Hub", - "Face_CheekFrontLeft","Face_Hub", - "Face_CheekUpperRight","Face_Hub", - "Face_CheekUpperLeft","Face_Hub", - "Face_LipUpperMiddle","Face_Hub", - "Face_LipUpperRight","Face_Hub", - "Face_LipUpperLeft","Face_Hub", - "Face_NostrilRight","Face_Hub", - "Face_NostrilLeft","Face_Hub", - "Face_Forehead","Face_Hub", - "Face_BrowFrontRight","Face_Forehead", - "Face_BrowFrontLeft","Face_Forehead", - "Face_BrowMiddle","Face_Forehead", - "Face_BrowSideRight","Face_Forehead", - "Face_BrowSideLeft","Face_Forehead", - "Face_Eyelids","Face_Hub", - "Face_EyelidUpperRight","Face_Hub", - "Face_EyelidUpperLeft","Face_Hub", - "Face_EyelidLowerRight","Face_Hub", - "Face_EyelidLowerLeft","Face_Hub", - "EyeLeft","Face_Hub", - "EyeRight","Face_Hub" + "Face_Hub","Head", + "Face_Jawbone","Face_Hub", + "Face_Jowl","Face_Jawbone", + "Face_chopRight","Face_Jawbone", + "Face_chopLeft","Face_Jawbone", + "Face_LipLowerMiddle","Face_Jawbone", + "Face_LipLowerLeft","Face_Jawbone", + "Face_LipLowerRight","Face_Jawbone", + "Face_Chin","Face_Jawbone", + "Face_Tongue","Face_Jawbone", + "Face_CornerRight","Face_Hub", + "Face_CheekSideRight","Face_CornerRight", + "Face_CornerLeft","Face_Hub", + "Face_CheekSideLeft","Face_CornerLeft", + "Face_CheekFrontRight","Face_Hub", + "Face_CheekFrontLeft","Face_Hub", + "Face_CheekUpperRight","Face_Hub", + "Face_CheekUpperLeft","Face_Hub", + "Face_LipUpperMiddle","Face_Hub", + "Face_LipUpperRight","Face_Hub", + "Face_LipUpperLeft","Face_Hub", + "Face_NostrilRight","Face_Hub", + "Face_NostrilLeft","Face_Hub", + "Face_Forehead","Face_Hub", + "Face_BrowFrontRight","Face_Forehead", + "Face_BrowFrontLeft","Face_Forehead", + "Face_BrowMiddle","Face_Forehead", + "Face_BrowSideRight","Face_Forehead", + "Face_BrowSideLeft","Face_Forehead", + "Face_Eyelids","Face_Hub", + "Face_EyelidUpperRight","Face_Hub", + "Face_EyelidUpperLeft","Face_Hub", + "Face_EyelidLowerRight","Face_Hub", + "Face_EyelidLowerLeft","Face_Hub", + "EyeLeft","Face_Hub", + "EyeRight","Face_Hub" };// end of skeleton array // location of pivot points (local axes) for hierarchical animation pivotsModel="Samples_F\TemplateRTM\ManSkeleton_Pivots.p3d"; diff --git a/addons/gestures/anim/model.cfg b/addons/gestures/anim/model.cfg index be41a523a8e..7d5f56950ed 100644 --- a/addons/gestures/anim/model.cfg +++ b/addons/gestures/anim/model.cfg @@ -1,122 +1,116 @@ -class cfgSkeletons -{ - class OFP2_ManSkeleton - { +class cfgSkeletons { + class OFP2_ManSkeleton { isDiscrete = 0; skeletonInherit = ""; - SkeletonBones[]= - { + skeletonBones[]= { "Pelvis","", - "Spine","Pelvis", - "Spine1","Spine", - "Spine2","Spine1", - "Spine3","Spine2", + "Spine","Pelvis", + "Spine1","Spine", + "Spine2","Spine1", + "Spine3","Spine2", "camera","Pelvis",// case has changed for arma3 - "weapon","Spine1", - "launcher","Spine1", - //Head skeleton in hierarchy - "Neck","Spine3", - "Neck1","Neck", - "Head","Neck1", - - //Left upper side - "LeftShoulder","Spine3", - "LeftArm","LeftShoulder", - "LeftArmRoll","LeftArm", - "LeftForeArm","LeftArmRoll", - "LeftForeArmRoll","LeftForeArm", - "LeftHand","LeftForeArmRoll", - "LeftHandRing","LeftHand", - "LeftHandRing1","LeftHandRing", - "LeftHandRing2","LeftHandRing1", - "LeftHandRing3","LeftHandRing2", - "LeftHandPinky1","LeftHandRing", - "LeftHandPinky2","LeftHandPinky1", - "LeftHandPinky3","LeftHandPinky2", - "LeftHandMiddle1","LeftHand", - "LeftHandMiddle2","LeftHandMiddle1", - "LeftHandMiddle3","LeftHandMiddle2", - "LeftHandIndex1","LeftHand", - "LeftHandIndex2","LeftHandIndex1", - "LeftHandIndex3","LeftHandIndex2", - "LeftHandThumb1","LeftHand", - "LeftHandThumb2","LeftHandThumb1", - "LeftHandThumb3","LeftHandThumb2", - //Right upper side - "RightShoulder","Spine3", - "RightArm","RightShoulder", - "RightArmRoll","RightArm", - "RightForeArm","RightArmRoll", - "RightForeArmRoll","RightForeArm", - "RightHand","RightForeArmRoll", - "RightHandRing","RightHand", - "RightHandRing1","RightHandRing", - "RightHandRing2","RightHandRing1", - "RightHandRing3","RightHandRing2", - "RightHandPinky1","RightHandRing", - "RightHandPinky2","RightHandPinky1", - "RightHandPinky3","RightHandPinky2", - "RightHandMiddle1","RightHand", - "RightHandMiddle2","RightHandMiddle1", - "RightHandMiddle3","RightHandMiddle2", - "RightHandIndex1","RightHand", - "RightHandIndex2","RightHandIndex1", - "RightHandIndex3","RightHandIndex2", - "RightHandThumb1","RightHand", - "RightHandThumb2","RightHandThumb1", - "RightHandThumb3","RightHandThumb2", - //Left lower side - "LeftUpLeg","Pelvis", - "LeftUpLegRoll","LeftUpLeg", - "LeftLeg","LeftUpLegRoll", - "LeftLegRoll","LeftLeg", - "LeftFoot","LeftLegRoll", - "LeftToeBase","LeftFoot", - //Right lower side - "RightUpLeg","Pelvis", - "RightUpLegRoll","RightUpLeg", - "RightLeg","RightUpLegRoll", - "RightLegRoll","RightLeg", - "RightFoot","RightLegRoll", - "RightToeBase","RightFoot", - + "weapon","Spine1", + "launcher","Spine1", + "Neck","Spine3", + "Neck1","Neck", + "Head","Neck1", //Head skeleton in hierarchy + //Left upper side + "LeftShoulder","Spine3", + "LeftArm","LeftShoulder", + "LeftArmRoll","LeftArm", + "LeftForeArm","LeftArmRoll", + "LeftForeArmRoll","LeftForeArm", + "LeftHand","LeftForeArmRoll", + "LeftHandRing","LeftHand", + "LeftHandRing1","LeftHandRing", + "LeftHandRing2","LeftHandRing1", + "LeftHandRing3","LeftHandRing2", + "LeftHandPinky1","LeftHandRing", + "LeftHandPinky2","LeftHandPinky1", + "LeftHandPinky3","LeftHandPinky2", + "LeftHandMiddle1","LeftHand", + "LeftHandMiddle2","LeftHandMiddle1", + "LeftHandMiddle3","LeftHandMiddle2", + "LeftHandIndex1","LeftHand", + "LeftHandIndex2","LeftHandIndex1", + "LeftHandIndex3","LeftHandIndex2", + "LeftHandThumb1","LeftHand", + "LeftHandThumb2","LeftHandThumb1", + "LeftHandThumb3","LeftHandThumb2", + //Right upper side + "RightShoulder","Spine3", + "RightArm","RightShoulder", + "RightArmRoll","RightArm", + "RightForeArm","RightArmRoll", + "RightForeArmRoll","RightForeArm", + "RightHand","RightForeArmRoll", + "RightHandRing","RightHand", + "RightHandRing1","RightHandRing", + "RightHandRing2","RightHandRing1", + "RightHandRing3","RightHandRing2", + "RightHandPinky1","RightHandRing", + "RightHandPinky2","RightHandPinky1", + "RightHandPinky3","RightHandPinky2", + "RightHandMiddle1","RightHand", + "RightHandMiddle2","RightHandMiddle1", + "RightHandMiddle3","RightHandMiddle2", + "RightHandIndex1","RightHand", + "RightHandIndex2","RightHandIndex1", + "RightHandIndex3","RightHandIndex2", + "RightHandThumb1","RightHand", + "RightHandThumb2","RightHandThumb1", + "RightHandThumb3","RightHandThumb2", + //Left lower side + "LeftUpLeg","Pelvis", + "LeftUpLegRoll","LeftUpLeg", + "LeftLeg","LeftUpLegRoll", + "LeftLegRoll","LeftLeg", + "LeftFoot","LeftLegRoll", + "LeftToeBase","LeftFoot", + //Right lower side + "RightUpLeg","Pelvis", + "RightUpLegRoll","RightUpLeg", + "RightLeg","RightUpLegRoll", + "RightLegRoll","RightLeg", + "RightFoot","RightLegRoll", + "RightToeBase","RightFoot", //New facial features arma3 only - "Face_Hub","Head", - "Face_Jawbone","Face_Hub", - "Face_Jowl","Face_Jawbone", - "Face_chopRight","Face_Jawbone", - "Face_chopLeft","Face_Jawbone", - "Face_LipLowerMiddle","Face_Jawbone", - "Face_LipLowerLeft","Face_Jawbone", - "Face_LipLowerRight","Face_Jawbone", - "Face_Chin","Face_Jawbone", - "Face_Tongue","Face_Jawbone", - "Face_CornerRight","Face_Hub", - "Face_CheekSideRight","Face_CornerRight", - "Face_CornerLeft","Face_Hub", - "Face_CheekSideLeft","Face_CornerLeft", - "Face_CheekFrontRight","Face_Hub", - "Face_CheekFrontLeft","Face_Hub", - "Face_CheekUpperRight","Face_Hub", - "Face_CheekUpperLeft","Face_Hub", - "Face_LipUpperMiddle","Face_Hub", - "Face_LipUpperRight","Face_Hub", - "Face_LipUpperLeft","Face_Hub", - "Face_NostrilRight","Face_Hub", - "Face_NostrilLeft","Face_Hub", - "Face_Forehead","Face_Hub", - "Face_BrowFrontRight","Face_Forehead", - "Face_BrowFrontLeft","Face_Forehead", - "Face_BrowMiddle","Face_Forehead", - "Face_BrowSideRight","Face_Forehead", - "Face_BrowSideLeft","Face_Forehead", - "Face_Eyelids","Face_Hub", - "Face_EyelidUpperRight","Face_Hub", - "Face_EyelidUpperLeft","Face_Hub", - "Face_EyelidLowerRight","Face_Hub", - "Face_EyelidLowerLeft","Face_Hub", - "EyeLeft","Face_Hub", - "EyeRight","Face_Hub" + "Face_Hub","Head", + "Face_Jawbone","Face_Hub", + "Face_Jowl","Face_Jawbone", + "Face_chopRight","Face_Jawbone", + "Face_chopLeft","Face_Jawbone", + "Face_LipLowerMiddle","Face_Jawbone", + "Face_LipLowerLeft","Face_Jawbone", + "Face_LipLowerRight","Face_Jawbone", + "Face_Chin","Face_Jawbone", + "Face_Tongue","Face_Jawbone", + "Face_CornerRight","Face_Hub", + "Face_CheekSideRight","Face_CornerRight", + "Face_CornerLeft","Face_Hub", + "Face_CheekSideLeft","Face_CornerLeft", + "Face_CheekFrontRight","Face_Hub", + "Face_CheekFrontLeft","Face_Hub", + "Face_CheekUpperRight","Face_Hub", + "Face_CheekUpperLeft","Face_Hub", + "Face_LipUpperMiddle","Face_Hub", + "Face_LipUpperRight","Face_Hub", + "Face_LipUpperLeft","Face_Hub", + "Face_NostrilRight","Face_Hub", + "Face_NostrilLeft","Face_Hub", + "Face_Forehead","Face_Hub", + "Face_BrowFrontRight","Face_Forehead", + "Face_BrowFrontLeft","Face_Forehead", + "Face_BrowMiddle","Face_Forehead", + "Face_BrowSideRight","Face_Forehead", + "Face_BrowSideLeft","Face_Forehead", + "Face_Eyelids","Face_Hub", + "Face_EyelidUpperRight","Face_Hub", + "Face_EyelidUpperLeft","Face_Hub", + "Face_EyelidLowerRight","Face_Hub", + "Face_EyelidLowerLeft","Face_Hub", + "EyeLeft","Face_Hub", + "EyeRight","Face_Hub" };// end of skeleton array // location of pivot points (local axes) for hierarchical animation pivotsModel="Samples_F\TemplateRTM\ManSkeleton_Pivots.p3d"; diff --git a/addons/goggles/anim/model.cfg b/addons/goggles/anim/model.cfg index da614e05db1..1ab20096579 100644 --- a/addons/goggles/anim/model.cfg +++ b/addons/goggles/anim/model.cfg @@ -1,4 +1,3 @@ - class CfgSkeletons { class Default { isDiscrete = 1; @@ -9,125 +8,117 @@ class CfgSkeletons { class OFP2_ManSkeleton { isDiscrete = 0; skeletonInherit = ""; - skeletonBones[] = { + skeletonBones[]= { "Pelvis","", - "Spine","Pelvis", - "Spine1","Spine", - "Spine2","Spine1", - "Spine3","Spine2", - "Camera","Pelvis", - "weapon","Spine1", - "launcher","Spine1", - - //Head skeleton in hierarchy - "neck","Spine3", - "neck1","neck", - "head","neck1", - - //New facial features - "Face_Hub","head", - "Face_Jawbone","Face_Hub", - "Face_Jowl","Face_Jawbone", - "Face_chopRight","Face_Jawbone", - "Face_chopLeft","Face_Jawbone", - "Face_LipLowerMiddle","Face_Jawbone", - "Face_LipLowerLeft","Face_Jawbone", - "Face_LipLowerRight","Face_Jawbone", - "Face_Chin","Face_Jawbone", - "Face_Tongue","Face_Jawbone", - "Face_CornerRight","Face_Hub", - "Face_CheekSideRight","Face_CornerRight", - "Face_CornerLeft","Face_Hub", - "Face_CheekSideLeft","Face_CornerLeft", - "Face_CheekFrontRight","Face_Hub", - "Face_CheekFrontLeft","Face_Hub", - "Face_CheekUpperRight","Face_Hub", - "Face_CheekUpperLeft","Face_Hub", - "Face_LipUpperMiddle","Face_Hub", - "Face_LipUpperRight","Face_Hub", - "Face_LipUpperLeft","Face_Hub", - "Face_NostrilRight","Face_Hub", - "Face_NostrilLeft","Face_Hub", - "Face_Forehead","Face_Hub", - "Face_BrowFrontRight","Face_Forehead", - "Face_BrowFrontLeft","Face_Forehead", - "Face_BrowMiddle","Face_Forehead", - "Face_BrowSideRight","Face_Forehead", - "Face_BrowSideLeft","Face_Forehead", - "Face_Eyelids","Face_Hub", - "Face_EyelidUpperRight","Face_Hub", - "Face_EyelidUpperLeft","Face_Hub", - "Face_EyelidLowerRight","Face_Hub", - "Face_EyelidLowerLeft","Face_Hub", - "EyeLeft","Face_Hub", - "EyeRight","Face_Hub", - + "Spine","Pelvis", + "Spine1","Spine", + "Spine2","Spine1", + "Spine3","Spine2", + "camera","Pelvis",// case has changed for arma3 + "weapon","Spine1", + "launcher","Spine1", + "Neck","Spine3", + "Neck1","Neck", + "Head","Neck1", //Head skeleton in hierarchy //Left upper side - "LeftShoulder","Spine3", - "LeftArm","LeftShoulder", - "LeftArmRoll","LeftArm", - "LeftForeArm","LeftArmRoll", - "LeftForeArmRoll","LeftForeArm", - "LeftHand","LeftForeArmRoll", - "LeftHandRing","LeftHand", - "LeftHandRing1","LeftHandRing", - "LeftHandRing2","LeftHandRing1", - "LeftHandRing3","LeftHandRing2", - "LeftHandPinky1","LeftHandRing", - "LeftHandPinky2","LeftHandPinky1", - "LeftHandPinky3","LeftHandPinky2", - "LeftHandMiddle1","LeftHand", - "LeftHandMiddle2","LeftHandMiddle1", - "LeftHandMiddle3","LeftHandMiddle2", - "LeftHandIndex1","LeftHand", - "LeftHandIndex2","LeftHandIndex1", - "LeftHandIndex3","LeftHandIndex2", - "LeftHandThumb1","LeftHand", - "LeftHandThumb2","LeftHandThumb1", - "LeftHandThumb3","LeftHandThumb2", - + "LeftShoulder","Spine3", + "LeftArm","LeftShoulder", + "LeftArmRoll","LeftArm", + "LeftForeArm","LeftArmRoll", + "LeftForeArmRoll","LeftForeArm", + "LeftHand","LeftForeArmRoll", + "LeftHandRing","LeftHand", + "LeftHandRing1","LeftHandRing", + "LeftHandRing2","LeftHandRing1", + "LeftHandRing3","LeftHandRing2", + "LeftHandPinky1","LeftHandRing", + "LeftHandPinky2","LeftHandPinky1", + "LeftHandPinky3","LeftHandPinky2", + "LeftHandMiddle1","LeftHand", + "LeftHandMiddle2","LeftHandMiddle1", + "LeftHandMiddle3","LeftHandMiddle2", + "LeftHandIndex1","LeftHand", + "LeftHandIndex2","LeftHandIndex1", + "LeftHandIndex3","LeftHandIndex2", + "LeftHandThumb1","LeftHand", + "LeftHandThumb2","LeftHandThumb1", + "LeftHandThumb3","LeftHandThumb2", //Right upper side - "RightShoulder","Spine3", - "RightArm","RightShoulder", - "RightArmRoll","RightArm", - "RightForeArm","RightArmRoll", - "RightForeArmRoll","RightForeArm", - "RightHand","RightForeArmRoll", - "RightHandRing","RightHand", - "RightHandRing1","RightHandRing", - "RightHandRing2","RightHandRing1", - "RightHandRing3","RightHandRing2", - "RightHandPinky1","RightHandRing", - "RightHandPinky2","RightHandPinky1", - "RightHandPinky3","RightHandPinky2", - "RightHandMiddle1","RightHand", - "RightHandMiddle2","RightHandMiddle1", - "RightHandMiddle3","RightHandMiddle2", - "RightHandIndex1","RightHand", - "RightHandIndex2","RightHandIndex1", - "RightHandIndex3","RightHandIndex2", - "RightHandThumb1","RightHand", - "RightHandThumb2","RightHandThumb1", - "RightHandThumb3","RightHandThumb2", - - //Left lower side - "LeftUpLeg","Pelvis", - "LeftUpLegRoll","LeftUpLeg", - "LeftLeg","LeftUpLegRoll", - "LeftLegRoll","LeftLeg", - "LeftFoot","LeftLegRoll", - "LeftToeBase","LeftFoot", - - //Right lower side - "RightUpLeg","Pelvis", - "RightUpLegRoll","RightUpLeg", - "RightLeg","RightUpLegRoll", - "RightLegRoll","RightLeg", - "RightFoot","RightLegRoll", - "RightToeBase","RightFoot" - }; - + "RightShoulder","Spine3", + "RightArm","RightShoulder", + "RightArmRoll","RightArm", + "RightForeArm","RightArmRoll", + "RightForeArmRoll","RightForeArm", + "RightHand","RightForeArmRoll", + "RightHandRing","RightHand", + "RightHandRing1","RightHandRing", + "RightHandRing2","RightHandRing1", + "RightHandRing3","RightHandRing2", + "RightHandPinky1","RightHandRing", + "RightHandPinky2","RightHandPinky1", + "RightHandPinky3","RightHandPinky2", + "RightHandMiddle1","RightHand", + "RightHandMiddle2","RightHandMiddle1", + "RightHandMiddle3","RightHandMiddle2", + "RightHandIndex1","RightHand", + "RightHandIndex2","RightHandIndex1", + "RightHandIndex3","RightHandIndex2", + "RightHandThumb1","RightHand", + "RightHandThumb2","RightHandThumb1", + "RightHandThumb3","RightHandThumb2", + //Left lower side + "LeftUpLeg","Pelvis", + "LeftUpLegRoll","LeftUpLeg", + "LeftLeg","LeftUpLegRoll", + "LeftLegRoll","LeftLeg", + "LeftFoot","LeftLegRoll", + "LeftToeBase","LeftFoot", + //Right lower side + "RightUpLeg","Pelvis", + "RightUpLegRoll","RightUpLeg", + "RightLeg","RightUpLegRoll", + "RightLegRoll","RightLeg", + "RightFoot","RightLegRoll", + "RightToeBase","RightFoot", + //New facial features arma3 only + "Face_Hub","Head", + "Face_Jawbone","Face_Hub", + "Face_Jowl","Face_Jawbone", + "Face_chopRight","Face_Jawbone", + "Face_chopLeft","Face_Jawbone", + "Face_LipLowerMiddle","Face_Jawbone", + "Face_LipLowerLeft","Face_Jawbone", + "Face_LipLowerRight","Face_Jawbone", + "Face_Chin","Face_Jawbone", + "Face_Tongue","Face_Jawbone", + "Face_CornerRight","Face_Hub", + "Face_CheekSideRight","Face_CornerRight", + "Face_CornerLeft","Face_Hub", + "Face_CheekSideLeft","Face_CornerLeft", + "Face_CheekFrontRight","Face_Hub", + "Face_CheekFrontLeft","Face_Hub", + "Face_CheekUpperRight","Face_Hub", + "Face_CheekUpperLeft","Face_Hub", + "Face_LipUpperMiddle","Face_Hub", + "Face_LipUpperRight","Face_Hub", + "Face_LipUpperLeft","Face_Hub", + "Face_NostrilRight","Face_Hub", + "Face_NostrilLeft","Face_Hub", + "Face_Forehead","Face_Hub", + "Face_BrowFrontRight","Face_Forehead", + "Face_BrowFrontLeft","Face_Forehead", + "Face_BrowMiddle","Face_Forehead", + "Face_BrowSideRight","Face_Forehead", + "Face_BrowSideLeft","Face_Forehead", + "Face_Eyelids","Face_Hub", + "Face_EyelidUpperRight","Face_Hub", + "Face_EyelidUpperLeft","Face_Hub", + "Face_EyelidLowerRight","Face_Hub", + "Face_EyelidLowerLeft","Face_Hub", + "EyeLeft","Face_Hub", + "EyeRight","Face_Hub" + };// end of skeleton array // location of pivot points (local axes) for hierarchical animation - pivotsModel="A3\anims_f\data\skeleton\SkeletonPivots.p3d"; + pivotsModel="Samples_F\TemplateRTM\ManSkeleton_Pivots.p3d"; }; }; diff --git a/addons/gunbag/data/model.cfg b/addons/gunbag/data/model.cfg index 894edab2ac2..e3a74f823db 100644 --- a/addons/gunbag/data/model.cfg +++ b/addons/gunbag/data/model.cfg @@ -7,119 +7,118 @@ class CfgSkeletons { class OFP2_ManSkeleton { isDiscrete = 0; skeletonInherit = ""; - skeletonBones[] = { + skeletonBones[]= { "Pelvis","", - "Spine","Pelvis", - "Spine1","Spine", - "Spine2","Spine1", - "Spine3","Spine2", - "Camera","Pelvis", - "weapon","Spine1", - "launcher","Spine1", - //Head skeleton in hierarchy - "neck","Spine3", - "neck1","neck", - "head","neck1", - //New facial features - "Face_Hub","head", - "Face_Jawbone","Face_Hub", - "Face_Jowl","Face_Jawbone", - "Face_chopRight","Face_Jawbone", - "Face_chopLeft","Face_Jawbone", - "Face_LipLowerMiddle","Face_Jawbone", - "Face_LipLowerLeft","Face_Jawbone", - "Face_LipLowerRight","Face_Jawbone", - "Face_Chin","Face_Jawbone", - "Face_Tongue","Face_Jawbone", - "Face_CornerRight","Face_Hub", - "Face_CheekSideRight","Face_CornerRight", - "Face_CornerLeft","Face_Hub", - "Face_CheekSideLeft","Face_CornerLeft", - "Face_CheekFrontRight","Face_Hub", - "Face_CheekFrontLeft","Face_Hub", - "Face_CheekUpperRight","Face_Hub", - "Face_CheekUpperLeft","Face_Hub", - "Face_LipUpperMiddle","Face_Hub", - "Face_LipUpperRight","Face_Hub", - "Face_LipUpperLeft","Face_Hub", - "Face_NostrilRight","Face_Hub", - "Face_NostrilLeft","Face_Hub", - "Face_Forehead","Face_Hub", - "Face_BrowFrontRight","Face_Forehead", - "Face_BrowFrontLeft","Face_Forehead", - "Face_BrowMiddle","Face_Forehead", - "Face_BrowSideRight","Face_Forehead", - "Face_BrowSideLeft","Face_Forehead", - "Face_Eyelids","Face_Hub", - "Face_EyelidUpperRight","Face_Hub", - "Face_EyelidUpperLeft","Face_Hub", - "Face_EyelidLowerRight","Face_Hub", - "Face_EyelidLowerLeft","Face_Hub", - "EyeLeft","Face_Hub", - "EyeRight","Face_Hub", + "Spine","Pelvis", + "Spine1","Spine", + "Spine2","Spine1", + "Spine3","Spine2", + "camera","Pelvis",// case has changed for arma3 + "weapon","Spine1", + "launcher","Spine1", + "Neck","Spine3", + "Neck1","Neck", + "Head","Neck1", //Head skeleton in hierarchy //Left upper side - "LeftShoulder","Spine3", - "LeftArm","LeftShoulder", - "LeftArmRoll","LeftArm", - "LeftForeArm","LeftArmRoll", - "LeftForeArmRoll","LeftForeArm", - "LeftHand","LeftForeArmRoll", - "LeftHandRing","LeftHand", - "LeftHandRing1","LeftHandRing", - "LeftHandRing2","LeftHandRing1", - "LeftHandRing3","LeftHandRing2", - "LeftHandPinky1","LeftHandRing", - "LeftHandPinky2","LeftHandPinky1", - "LeftHandPinky3","LeftHandPinky2", - "LeftHandMiddle1","LeftHand", - "LeftHandMiddle2","LeftHandMiddle1", - "LeftHandMiddle3","LeftHandMiddle2", - "LeftHandIndex1","LeftHand", - "LeftHandIndex2","LeftHandIndex1", - "LeftHandIndex3","LeftHandIndex2", - "LeftHandThumb1","LeftHand", - "LeftHandThumb2","LeftHandThumb1", - "LeftHandThumb3","LeftHandThumb2", + "LeftShoulder","Spine3", + "LeftArm","LeftShoulder", + "LeftArmRoll","LeftArm", + "LeftForeArm","LeftArmRoll", + "LeftForeArmRoll","LeftForeArm", + "LeftHand","LeftForeArmRoll", + "LeftHandRing","LeftHand", + "LeftHandRing1","LeftHandRing", + "LeftHandRing2","LeftHandRing1", + "LeftHandRing3","LeftHandRing2", + "LeftHandPinky1","LeftHandRing", + "LeftHandPinky2","LeftHandPinky1", + "LeftHandPinky3","LeftHandPinky2", + "LeftHandMiddle1","LeftHand", + "LeftHandMiddle2","LeftHandMiddle1", + "LeftHandMiddle3","LeftHandMiddle2", + "LeftHandIndex1","LeftHand", + "LeftHandIndex2","LeftHandIndex1", + "LeftHandIndex3","LeftHandIndex2", + "LeftHandThumb1","LeftHand", + "LeftHandThumb2","LeftHandThumb1", + "LeftHandThumb3","LeftHandThumb2", //Right upper side - "RightShoulder","Spine3", - "RightArm","RightShoulder", - "RightArmRoll","RightArm", - "RightForeArm","RightArmRoll", - "RightForeArmRoll","RightForeArm", - "RightHand","RightForeArmRoll", - "RightHandRing","RightHand", - "RightHandRing1","RightHandRing", - "RightHandRing2","RightHandRing1", - "RightHandRing3","RightHandRing2", - "RightHandPinky1","RightHandRing", - "RightHandPinky2","RightHandPinky1", - "RightHandPinky3","RightHandPinky2", - "RightHandMiddle1","RightHand", - "RightHandMiddle2","RightHandMiddle1", - "RightHandMiddle3","RightHandMiddle2", - "RightHandIndex1","RightHand", - "RightHandIndex2","RightHandIndex1", - "RightHandIndex3","RightHandIndex2", - "RightHandThumb1","RightHand", - "RightHandThumb2","RightHandThumb1", - "RightHandThumb3","RightHandThumb2", - //Left lower side - "LeftUpLeg","Pelvis", - "LeftUpLegRoll","LeftUpLeg", - "LeftLeg","LeftUpLegRoll", - "LeftLegRoll","LeftLeg", - "LeftFoot","LeftLegRoll", - "LeftToeBase","LeftFoot", - //Right lower side - "RightUpLeg","Pelvis", - "RightUpLegRoll","RightUpLeg", - "RightLeg","RightUpLegRoll", - "RightLegRoll","RightLeg", - "RightFoot","RightLegRoll", - "RightToeBase","RightFoot" - }; + "RightShoulder","Spine3", + "RightArm","RightShoulder", + "RightArmRoll","RightArm", + "RightForeArm","RightArmRoll", + "RightForeArmRoll","RightForeArm", + "RightHand","RightForeArmRoll", + "RightHandRing","RightHand", + "RightHandRing1","RightHandRing", + "RightHandRing2","RightHandRing1", + "RightHandRing3","RightHandRing2", + "RightHandPinky1","RightHandRing", + "RightHandPinky2","RightHandPinky1", + "RightHandPinky3","RightHandPinky2", + "RightHandMiddle1","RightHand", + "RightHandMiddle2","RightHandMiddle1", + "RightHandMiddle3","RightHandMiddle2", + "RightHandIndex1","RightHand", + "RightHandIndex2","RightHandIndex1", + "RightHandIndex3","RightHandIndex2", + "RightHandThumb1","RightHand", + "RightHandThumb2","RightHandThumb1", + "RightHandThumb3","RightHandThumb2", + //Left lower side + "LeftUpLeg","Pelvis", + "LeftUpLegRoll","LeftUpLeg", + "LeftLeg","LeftUpLegRoll", + "LeftLegRoll","LeftLeg", + "LeftFoot","LeftLegRoll", + "LeftToeBase","LeftFoot", + //Right lower side + "RightUpLeg","Pelvis", + "RightUpLegRoll","RightUpLeg", + "RightLeg","RightUpLegRoll", + "RightLegRoll","RightLeg", + "RightFoot","RightLegRoll", + "RightToeBase","RightFoot", + //New facial features arma3 only + "Face_Hub","Head", + "Face_Jawbone","Face_Hub", + "Face_Jowl","Face_Jawbone", + "Face_chopRight","Face_Jawbone", + "Face_chopLeft","Face_Jawbone", + "Face_LipLowerMiddle","Face_Jawbone", + "Face_LipLowerLeft","Face_Jawbone", + "Face_LipLowerRight","Face_Jawbone", + "Face_Chin","Face_Jawbone", + "Face_Tongue","Face_Jawbone", + "Face_CornerRight","Face_Hub", + "Face_CheekSideRight","Face_CornerRight", + "Face_CornerLeft","Face_Hub", + "Face_CheekSideLeft","Face_CornerLeft", + "Face_CheekFrontRight","Face_Hub", + "Face_CheekFrontLeft","Face_Hub", + "Face_CheekUpperRight","Face_Hub", + "Face_CheekUpperLeft","Face_Hub", + "Face_LipUpperMiddle","Face_Hub", + "Face_LipUpperRight","Face_Hub", + "Face_LipUpperLeft","Face_Hub", + "Face_NostrilRight","Face_Hub", + "Face_NostrilLeft","Face_Hub", + "Face_Forehead","Face_Hub", + "Face_BrowFrontRight","Face_Forehead", + "Face_BrowFrontLeft","Face_Forehead", + "Face_BrowMiddle","Face_Forehead", + "Face_BrowSideRight","Face_Forehead", + "Face_BrowSideLeft","Face_Forehead", + "Face_Eyelids","Face_Hub", + "Face_EyelidUpperRight","Face_Hub", + "Face_EyelidUpperLeft","Face_Hub", + "Face_EyelidLowerRight","Face_Hub", + "Face_EyelidLowerLeft","Face_Hub", + "EyeLeft","Face_Hub", + "EyeRight","Face_Hub" + };// end of skeleton array // location of pivot points (local axes) for hierarchical animation - pivotsModel="A3\anims_f\data\skeleton\SkeletonPivots.p3d"; + pivotsModel="Samples_F\TemplateRTM\ManSkeleton_Pivots.p3d"; }; }; diff --git a/addons/tacticalladder/data/model.cfg b/addons/tacticalladder/data/model.cfg index bc7da07960a..45e5256c92e 100644 --- a/addons/tacticalladder/data/model.cfg +++ b/addons/tacticalladder/data/model.cfg @@ -26,125 +26,118 @@ class CfgSkeletons { class OFP2_ManSkeleton { isDiscrete = 0; skeletonInherit = ""; - skeletonBones[] = { + skeletonBones[]= { "Pelvis","", - "Spine","Pelvis", - "Spine1","Spine", - "Spine2","Spine1", - "Spine3","Spine2", - "Camera","Pelvis", - "weapon","Spine1", - "launcher","Spine1", - - // Head skeleton in hierarchy - "neck","Spine3", - "neck1","neck", - "head","neck1", - - // New facial features - "Face_Hub","head", - "Face_Jawbone","Face_Hub", - "Face_Jowl","Face_Jawbone", - "Face_chopRight","Face_Jawbone", - "Face_chopLeft","Face_Jawbone", - "Face_LipLowerMiddle","Face_Jawbone", - "Face_LipLowerLeft","Face_Jawbone", - "Face_LipLowerRight","Face_Jawbone", - "Face_Chin","Face_Jawbone", - "Face_Tongue","Face_Jawbone", - "Face_CornerRight","Face_Hub", - "Face_CheekSideRight","Face_CornerRight", - "Face_CornerLeft","Face_Hub", - "Face_CheekSideLeft","Face_CornerLeft", - "Face_CheekFrontRight","Face_Hub", - "Face_CheekFrontLeft","Face_Hub", - "Face_CheekUpperRight","Face_Hub", - "Face_CheekUpperLeft","Face_Hub", - "Face_LipUpperMiddle","Face_Hub", - "Face_LipUpperRight","Face_Hub", - "Face_LipUpperLeft","Face_Hub", - "Face_NostrilRight","Face_Hub", - "Face_NostrilLeft","Face_Hub", - "Face_Forehead","Face_Hub", - "Face_BrowFrontRight","Face_Forehead", - "Face_BrowFrontLeft","Face_Forehead", - "Face_BrowMiddle","Face_Forehead", - "Face_BrowSideRight","Face_Forehead", - "Face_BrowSideLeft","Face_Forehead", - "Face_Eyelids","Face_Hub", - "Face_EyelidUpperRight","Face_Hub", - "Face_EyelidUpperLeft","Face_Hub", - "Face_EyelidLowerRight","Face_Hub", - "Face_EyelidLowerLeft","Face_Hub", - "EyeLeft","Face_Hub", - "EyeRight","Face_Hub", - - // Left upper side - "LeftShoulder","Spine3", - "LeftArm","LeftShoulder", - "LeftArmRoll","LeftArm", - "LeftForeArm","LeftArmRoll", - "LeftForeArmRoll","LeftForeArm", - "LeftHand","LeftForeArmRoll", - "LeftHandRing","LeftHand", - "LeftHandRing1","LeftHandRing", - "LeftHandRing2","LeftHandRing1", - "LeftHandRing3","LeftHandRing2", - "LeftHandPinky1","LeftHandRing", - "LeftHandPinky2","LeftHandPinky1", - "LeftHandPinky3","LeftHandPinky2", - "LeftHandMiddle1","LeftHand", - "LeftHandMiddle2","LeftHandMiddle1", - "LeftHandMiddle3","LeftHandMiddle2", - "LeftHandIndex1","LeftHand", - "LeftHandIndex2","LeftHandIndex1", - "LeftHandIndex3","LeftHandIndex2", - "LeftHandThumb1","LeftHand", - "LeftHandThumb2","LeftHandThumb1", - "LeftHandThumb3","LeftHandThumb2", - - // Right upper side - "RightShoulder","Spine3", - "RightArm","RightShoulder", - "RightArmRoll","RightArm", - "RightForeArm","RightArmRoll", - "RightForeArmRoll","RightForeArm", - "RightHand","RightForeArmRoll", - "RightHandRing","RightHand", - "RightHandRing1","RightHandRing", - "RightHandRing2","RightHandRing1", - "RightHandRing3","RightHandRing2", - "RightHandPinky1","RightHandRing", - "RightHandPinky2","RightHandPinky1", - "RightHandPinky3","RightHandPinky2", - "RightHandMiddle1","RightHand", - "RightHandMiddle2","RightHandMiddle1", - "RightHandMiddle3","RightHandMiddle2", - "RightHandIndex1","RightHand", - "RightHandIndex2","RightHandIndex1", - "RightHandIndex3","RightHandIndex2", - "RightHandThumb1","RightHand", - "RightHandThumb2","RightHandThumb1", - "RightHandThumb3","RightHandThumb2", - - // Left lower side - "LeftUpLeg","Pelvis", - "LeftUpLegRoll","LeftUpLeg", - "LeftLeg","LeftUpLegRoll", - "LeftLegRoll","LeftLeg", - "LeftFoot","LeftLegRoll", - "LeftToeBase","LeftFoot", - - // Right lower side - "RightUpLeg","Pelvis", - "RightUpLegRoll","RightUpLeg", - "RightLeg","RightUpLegRoll", - "RightLegRoll","RightLeg", - "RightFoot","RightLegRoll", - "RightToeBase","RightFoot" - }; + "Spine","Pelvis", + "Spine1","Spine", + "Spine2","Spine1", + "Spine3","Spine2", + "camera","Pelvis",// case has changed for arma3 + "weapon","Spine1", + "launcher","Spine1", + "Neck","Spine3", + "Neck1","Neck", + "Head","Neck1", //Head skeleton in hierarchy + //Left upper side + "LeftShoulder","Spine3", + "LeftArm","LeftShoulder", + "LeftArmRoll","LeftArm", + "LeftForeArm","LeftArmRoll", + "LeftForeArmRoll","LeftForeArm", + "LeftHand","LeftForeArmRoll", + "LeftHandRing","LeftHand", + "LeftHandRing1","LeftHandRing", + "LeftHandRing2","LeftHandRing1", + "LeftHandRing3","LeftHandRing2", + "LeftHandPinky1","LeftHandRing", + "LeftHandPinky2","LeftHandPinky1", + "LeftHandPinky3","LeftHandPinky2", + "LeftHandMiddle1","LeftHand", + "LeftHandMiddle2","LeftHandMiddle1", + "LeftHandMiddle3","LeftHandMiddle2", + "LeftHandIndex1","LeftHand", + "LeftHandIndex2","LeftHandIndex1", + "LeftHandIndex3","LeftHandIndex2", + "LeftHandThumb1","LeftHand", + "LeftHandThumb2","LeftHandThumb1", + "LeftHandThumb3","LeftHandThumb2", + //Right upper side + "RightShoulder","Spine3", + "RightArm","RightShoulder", + "RightArmRoll","RightArm", + "RightForeArm","RightArmRoll", + "RightForeArmRoll","RightForeArm", + "RightHand","RightForeArmRoll", + "RightHandRing","RightHand", + "RightHandRing1","RightHandRing", + "RightHandRing2","RightHandRing1", + "RightHandRing3","RightHandRing2", + "RightHandPinky1","RightHandRing", + "RightHandPinky2","RightHandPinky1", + "RightHandPinky3","RightHandPinky2", + "RightHandMiddle1","RightHand", + "RightHandMiddle2","RightHandMiddle1", + "RightHandMiddle3","RightHandMiddle2", + "RightHandIndex1","RightHand", + "RightHandIndex2","RightHandIndex1", + "RightHandIndex3","RightHandIndex2", + "RightHandThumb1","RightHand", + "RightHandThumb2","RightHandThumb1", + "RightHandThumb3","RightHandThumb2", + //Left lower side + "LeftUpLeg","Pelvis", + "LeftUpLegRoll","LeftUpLeg", + "LeftLeg","LeftUpLegRoll", + "LeftLegRoll","LeftLeg", + "LeftFoot","LeftLegRoll", + "LeftToeBase","LeftFoot", + //Right lower side + "RightUpLeg","Pelvis", + "RightUpLegRoll","RightUpLeg", + "RightLeg","RightUpLegRoll", + "RightLegRoll","RightLeg", + "RightFoot","RightLegRoll", + "RightToeBase","RightFoot", + //New facial features arma3 only + "Face_Hub","Head", + "Face_Jawbone","Face_Hub", + "Face_Jowl","Face_Jawbone", + "Face_chopRight","Face_Jawbone", + "Face_chopLeft","Face_Jawbone", + "Face_LipLowerMiddle","Face_Jawbone", + "Face_LipLowerLeft","Face_Jawbone", + "Face_LipLowerRight","Face_Jawbone", + "Face_Chin","Face_Jawbone", + "Face_Tongue","Face_Jawbone", + "Face_CornerRight","Face_Hub", + "Face_CheekSideRight","Face_CornerRight", + "Face_CornerLeft","Face_Hub", + "Face_CheekSideLeft","Face_CornerLeft", + "Face_CheekFrontRight","Face_Hub", + "Face_CheekFrontLeft","Face_Hub", + "Face_CheekUpperRight","Face_Hub", + "Face_CheekUpperLeft","Face_Hub", + "Face_LipUpperMiddle","Face_Hub", + "Face_LipUpperRight","Face_Hub", + "Face_LipUpperLeft","Face_Hub", + "Face_NostrilRight","Face_Hub", + "Face_NostrilLeft","Face_Hub", + "Face_Forehead","Face_Hub", + "Face_BrowFrontRight","Face_Forehead", + "Face_BrowFrontLeft","Face_Forehead", + "Face_BrowMiddle","Face_Forehead", + "Face_BrowSideRight","Face_Forehead", + "Face_BrowSideLeft","Face_Forehead", + "Face_Eyelids","Face_Hub", + "Face_EyelidUpperRight","Face_Hub", + "Face_EyelidUpperLeft","Face_Hub", + "Face_EyelidLowerRight","Face_Hub", + "Face_EyelidLowerLeft","Face_Hub", + "EyeLeft","Face_Hub", + "EyeRight","Face_Hub" + };// end of skeleton array // location of pivot points (local axes) for hierarchical animation - pivotsModel="A3\anims_f\data\skeleton\SkeletonPivots.p3d"; + pivotsModel="Samples_F\TemplateRTM\ManSkeleton_Pivots.p3d"; }; }; From 8a697eae5f80465d5e8e66154e0f88eb059e50a0 Mon Sep 17 00:00:00 2001 From: "Brandon-PC\\Brandon" Date: Thu, 31 Jan 2019 14:30:55 -0700 Subject: [PATCH 5/5] Fix path. Fix whitespace --- addons/fastroping/anim/model.cfg | 4 ++-- addons/gestures/anim/model.cfg | 4 ++-- addons/goggles/anim/model.cfg | 4 ++-- addons/gunbag/data/model.cfg | 4 ++-- addons/tacticalladder/data/model.cfg | 4 ++-- 5 files changed, 10 insertions(+), 10 deletions(-) diff --git a/addons/fastroping/anim/model.cfg b/addons/fastroping/anim/model.cfg index 7d5f56950ed..942b917d47f 100644 --- a/addons/fastroping/anim/model.cfg +++ b/addons/fastroping/anim/model.cfg @@ -2,7 +2,7 @@ class cfgSkeletons { class OFP2_ManSkeleton { isDiscrete = 0; skeletonInherit = ""; - skeletonBones[]= { + skeletonBones[] = { "Pelvis","", "Spine","Pelvis", "Spine1","Spine", @@ -113,6 +113,6 @@ class cfgSkeletons { "EyeRight","Face_Hub" };// end of skeleton array // location of pivot points (local axes) for hierarchical animation - pivotsModel="Samples_F\TemplateRTM\ManSkeleton_Pivots.p3d"; + pivotsModel="A3\anims_f\data\skeleton\SkeletonPivots.p3d"; }; }; diff --git a/addons/gestures/anim/model.cfg b/addons/gestures/anim/model.cfg index 7d5f56950ed..942b917d47f 100644 --- a/addons/gestures/anim/model.cfg +++ b/addons/gestures/anim/model.cfg @@ -2,7 +2,7 @@ class cfgSkeletons { class OFP2_ManSkeleton { isDiscrete = 0; skeletonInherit = ""; - skeletonBones[]= { + skeletonBones[] = { "Pelvis","", "Spine","Pelvis", "Spine1","Spine", @@ -113,6 +113,6 @@ class cfgSkeletons { "EyeRight","Face_Hub" };// end of skeleton array // location of pivot points (local axes) for hierarchical animation - pivotsModel="Samples_F\TemplateRTM\ManSkeleton_Pivots.p3d"; + pivotsModel="A3\anims_f\data\skeleton\SkeletonPivots.p3d"; }; }; diff --git a/addons/goggles/anim/model.cfg b/addons/goggles/anim/model.cfg index 1ab20096579..dbe5bce4a65 100644 --- a/addons/goggles/anim/model.cfg +++ b/addons/goggles/anim/model.cfg @@ -8,7 +8,7 @@ class CfgSkeletons { class OFP2_ManSkeleton { isDiscrete = 0; skeletonInherit = ""; - skeletonBones[]= { + skeletonBones[] = { "Pelvis","", "Spine","Pelvis", "Spine1","Spine", @@ -119,6 +119,6 @@ class CfgSkeletons { "EyeRight","Face_Hub" };// end of skeleton array // location of pivot points (local axes) for hierarchical animation - pivotsModel="Samples_F\TemplateRTM\ManSkeleton_Pivots.p3d"; + pivotsModel="A3\anims_f\data\skeleton\SkeletonPivots.p3d"; }; }; diff --git a/addons/gunbag/data/model.cfg b/addons/gunbag/data/model.cfg index e3a74f823db..b82cefbfdbb 100644 --- a/addons/gunbag/data/model.cfg +++ b/addons/gunbag/data/model.cfg @@ -7,7 +7,7 @@ class CfgSkeletons { class OFP2_ManSkeleton { isDiscrete = 0; skeletonInherit = ""; - skeletonBones[]= { + skeletonBones[] = { "Pelvis","", "Spine","Pelvis", "Spine1","Spine", @@ -118,7 +118,7 @@ class CfgSkeletons { "EyeRight","Face_Hub" };// end of skeleton array // location of pivot points (local axes) for hierarchical animation - pivotsModel="Samples_F\TemplateRTM\ManSkeleton_Pivots.p3d"; + pivotsModel="A3\anims_f\data\skeleton\SkeletonPivots.p3d"; }; }; diff --git a/addons/tacticalladder/data/model.cfg b/addons/tacticalladder/data/model.cfg index 45e5256c92e..ec200139ffd 100644 --- a/addons/tacticalladder/data/model.cfg +++ b/addons/tacticalladder/data/model.cfg @@ -26,7 +26,7 @@ class CfgSkeletons { class OFP2_ManSkeleton { isDiscrete = 0; skeletonInherit = ""; - skeletonBones[]= { + skeletonBones[] = { "Pelvis","", "Spine","Pelvis", "Spine1","Spine", @@ -137,7 +137,7 @@ class CfgSkeletons { "EyeRight","Face_Hub" };// end of skeleton array // location of pivot points (local axes) for hierarchical animation - pivotsModel="Samples_F\TemplateRTM\ManSkeleton_Pivots.p3d"; + pivotsModel="A3\anims_f\data\skeleton\SkeletonPivots.p3d"; }; };