diff --git a/addons/hitreactions/functions/fnc_fallDown.sqf b/addons/hitreactions/functions/fnc_fallDown.sqf index a7814b914ed..c67f3fd0f89 100644 --- a/addons/hitreactions/functions/fnc_fallDown.sqf +++ b/addons/hitreactions/functions/fnc_fallDown.sqf @@ -38,7 +38,7 @@ if (_unit == ACE_player) then { // play scream sound if (!isNil QEFUNC(medical,playInjuredSound)) then { - [_unit] call EFUNC(medical,playInjuredSound); + [_unit,_damage] call EFUNC(medical,playInjuredSound); }; private _vehicle = vehicle _unit;