Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Add Azimuth, Charge, and Elevation to RHS Rocket artillery #8636

Closed
grimsurgent opened this issue Oct 27, 2021 · 4 comments · Fixed by #10218
Closed

Add Azimuth, Charge, and Elevation to RHS Rocket artillery #8636

grimsurgent opened this issue Oct 27, 2021 · 4 comments · Fixed by #10218
Assignees
Labels
kind/enhancement Release Notes: **IMPROVED:**
Milestone

Comments

@grimsurgent
Copy link

Is your enhancement related to a problem?
With the ACE Compats, most RHS artillery such as the M109 and 2S3 gets AZ, CH, and ELEV added so players can use them effectively if the computer is disabled. The BM-21 and the HIMARS don't have these, which makes them unusable with the ACE artillery table.

Solution you'd like:
Azimuth, Charge, and Elevation added to the RHS rocket artillery (BM-21 and HIMARS)

Alternatives you've considered:
Right now, they can only effectively be used by AI if computer is disabled.

Additional context:
2S3 with Azimuth, Charge, and Elevation

BM-21 without it

@grimsurgent grimsurgent added the kind/enhancement Release Notes: **IMPROVED:** label Oct 27, 2021
@PabstMirror
Copy link
Contributor

IIRC the bm-21 is ported from arma2 and has some weird configs or memory points on how it works
I had to have some special code for the cup version:

// If the memory point is invalid, then the turret will always use real weapon dir (e.g. CUP BM21)
private _memoryPointGunnerOptics = getText (_turretCfg >> "memoryPointGunnerOptics");
private _invalidGunnerMem = (_vehicle selectionPosition [_memoryPointGunnerOptics, "Memory"]) isEqualTo [0,0,0];
if (_invalidGunnerMem) then { INFO_3("[%1-%2] turret's memoryPointGunnerOptics invalid [%3]",typeOf _vehicle,_turret,_memoryPointGunnerOptics); };

I'll try to track down what is different in the rhs version

@PabstMirror PabstMirror self-assigned this Oct 28, 2021
@PabstMirror PabstMirror added this to the Ongoing milestone Oct 28, 2021
@DominG0S

This comment was marked as off-topic.

@johnb432
Copy link
Contributor

johnb432 commented Aug 17, 2024

Because we aren't in the GUNNER view (it's INTERNAL), it doesn't show the UI:

if (cameraView != "GUNNER") exitWith { // need to be in gunner mode, so we can check where the optics are aiming at
_ctrlGroup ctrlShow false;
};

@johnb432
Copy link
Contributor

I'll try to track down what is different in the rhs version

The difference between the RHS and CUP BM-21 is that the CUP variant has a gunner view (it's worth nothing, but it exists), whereas the RHS version has nothing.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
kind/enhancement Release Notes: **IMPROVED:**
Projects
None yet
Development

Successfully merging a pull request may close this issue.

5 participants