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Only display medical interactions if the player holstered their weapon #654
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I'd recommend forcing lowering instead of holstering. Double tapping ctrl is a known vanilla action, versus a whole other feature |
+1 jaynus's idea |
Problem is, that it still plays that ugly weapon-to-back animation then. |
I prefer ed version can we make this optional default opt out ? |
+1 jaynus's idea |
Obviously people have different opinions about this one. Different preferences may also be related to what medical level they use. Safest option (not necesarilly the best) would be to provide the three alternatives:
The discussion would then be which we designate as default. |
#2 default, 3 choice setting |
Agreed on above. |
with the new animation on dev branch (air stitching) you won't get the weapon on back animation loop so forcing weapon holstered by default would be a good idea on advanced. |
#2 or #3 should not be the default settings. This makes sense and is somewhat intuitive for surrendering, but for something that is in no direct correlation with your weapon, it would be a usability nightmare and lead to a shitton of confusion and frustration. I'm fine with providing the setting for communities to enforce, but the default should remain #1. I would also not differentiate between basic and advanced here, as this is an interface decision, not a mechanical one, and expecting the interaction system to behave differently depending on the medical system's detail level would be weird. Alternatively we could simply force-lower the weapon when the interaction menu is opened, although that could be considered too invasive. |
I'd be fine with that. The setting would be nice to have though. I'll make a PR at some point if nobody else does it first.
If that's possible we could experiment how that feels, it could work. |
For me the idea of esteldunedain is very good. I think the 2 or 3 options are great.
It is possible therefore that the best option (if we want to be as realistic as possible) is that some actions require the gun down, and others requiring gun in the back. |
I'm going to have to agree with @KoffeinFlummi here. The default should be #1. I don't mind having to lower my weapon but putting my weapon on my back is a bit invasive as @KoffeinFlummi put it. I think #1 is perfect for default and #2 should be an optional thing under the medical system. Although, @KoffeinFlummi makes a good point about this being an interface decision rather than a mechanical one. |
Just as an outside opinion, I agree with force holstering instead of force lowering current weapon. I have never seen anyone do anything remotely effictively such as bandaging, removing clothing to expose wounds, etc. IRL with just one hand. Also, pulling out rifle animation is cumbersome and gets me killed sometimes with agm (my unit is waiting for ACE's first official release to switch). |
I propose forcing the player to holster their weapons to enable various interactions, specially medical.
Reasons:
Other things:
We already do this for surrendering, but I think this idea could be used for other things too.
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