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Arma 3 Version:1.82.144647 stable (stable / rc / dev) CBA Version:3.6.1.180133 stable steam version(stable / dev + commit hash) ACE3 Version:3.12.233 stable steam (stable / dev + commit hash)
Mods:
- CBA_A3
- ace
fresh ace installation except for ace config/keybindings
Description:
Ace AGM-65L and KH-25ML when in laser targeting mode make a sharp, steep dive shortly before impact hitting the ground mostly 5m before the lased target. In normal IR mode with vanilla LOBL lockon mode they fly the like the vanilla AGM-65G (Macer) and KH-25MTP impacting straight from above with not sudden dive before impact. This happens when self lasing from A-10D or other aircraft. External laser from laser turret did not really provide better results, it had other issues. Did not test this in multiplayer with another human lasing.
I uploaded a video to youtube, the KH-25ML behaviour is the same. Is that the intended attack pattern or indeed a bug?
If i am not mistaken, the AGM missles have not been updated since February and the Tanks DLC changed some stuff concerning missle flight profiles etc. and as it seem added a bunch of new script entries. Let me know whether you can reproduce this and i not. BTW, can ai pilots employ these missles when i lase for them from the ground?
Steps to reproduce:
1.) - Add static or moving tanks/artillery/vehicle+A-10D or Yak-130 and equip these with Ace AGM-65L or
KH-25ML in EDEN
2.) - Turn on own aircraft laser and go into pilot camera and stabilize pilot camera
- slew pilot camera over static or moving enemy vehicle and wait for point track mode or keep manual
track of enemy vehicle centre
- select either above mentioned missle types and fire either in LOAL-DIR or LOBL-DIR (locking the laser
not the vehicle if hot) from sufficient distance
- watch missle dive shortly before reaching target impacting into the ground mostly a couple of
meters before requiring multiple attempts for one kill
ha...and i thought i was imagining things...but i kinda feel this was not working corretly before tanks dlc, too! I just figured i remembered it wrong since i didn't use the Ace agms for quite some time...i guess i didn't get good results last time but forgot about it, and figured it must have been the tanks dlc.
Arma 3 Version:
1.82.144647
stable (stable / rc / dev)CBA Version:
3.6.1.180133
stable steam version(stable / dev + commit hash)ACE3 Version:
3.12.233
stable steam (stable / dev + commit hash)Mods:
fresh ace installation except for ace config/keybindings
Description:
Ace AGM-65L and KH-25ML when in laser targeting mode make a sharp, steep dive shortly before impact hitting the ground mostly 5m before the lased target. In normal IR mode with vanilla LOBL lockon mode they fly the like the vanilla AGM-65G (Macer) and KH-25MTP impacting straight from above with not sudden dive before impact. This happens when self lasing from A-10D or other aircraft. External laser from laser turret did not really provide better results, it had other issues. Did not test this in multiplayer with another human lasing.
I uploaded a video to youtube, the KH-25ML behaviour is the same. Is that the intended attack pattern or indeed a bug?
https://youtu.be/4Zs9067oezM
Oukej posted links to the updated wiki entries at:
https://community.bistudio.com/wiki/Arma_3_Missile_flight_profiles
https://community.bistudio.com/wiki/A3_Targeting_config_reference
If i am not mistaken, the AGM missles have not been updated since February and the Tanks DLC changed some stuff concerning missle flight profiles etc. and as it seem added a bunch of new script entries. Let me know whether you can reproduce this and i not. BTW, can ai pilots employ these missles when i lase for them from the ground?
Steps to reproduce:
1.) - Add static or moving tanks/artillery/vehicle+A-10D or Yak-130 and equip these with Ace AGM-65L or
KH-25ML in EDEN
2.) - Turn on own aircraft laser and go into pilot camera and stabilize pilot camera
- slew pilot camera over static or moving enemy vehicle and wait for point track mode or keep manual
track of enemy vehicle centre
- select either above mentioned missle types and fire either in LOAL-DIR or LOBL-DIR (locking the laser
not the vehicle if hot) from sufficient distance
- watch missle dive shortly before reaching target impacting into the ground mostly a couple of
meters before requiring multiple attempts for one kill
Where did the issue occur?
Placed Modules:
None
RPT log file:
https://gist.github.com/Xon2/b3529cfb0c6e0cc24c1f882ea5eac39e
Ace debug copied in that split second the missle does its weird thing :)
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