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AI can't fire mortars when ammo handling is enabled #6173
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Same issue is true for disable artillery computer. |
This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions. |
Still an issue? I think there was once a PR to fix this? Not sure. |
Issue still occurs with Arma 1.88 and ACE 3.12.5. Didn't find any workaround |
The workaround is in my initial report but means it's either you have manual ammo handling or the AI can fire mortars, but not both. |
I saw your workaround Cyruz143. But, as you wrote, it doesn't work if you want to use manual handling AND AI mortar... |
Any progress on that? It's really annoying to be unable to turn that off. |
Any progress on this again? This still completely breaks AmmoHandling if you are just using it in PvE missions and want Mk6 like mortars to work for the AI, quite frustrating this is nearly 5 years old now too. |
Arma 3 Version:
1.80
(stable)CBA Version:
3.6.0
(stable)ACE3 Version:
3.12.1
(stable)Mods:
Description:
force force ace_mk6mortar_useAmmoHandling = true;
breaks AI using mortars.Steps to reproduce:
Drop that in init.sqf, place a vanilla unit named
mortarGunner
on a vanilla mortar and put a marker down calledtestTarget
.Where did the issue occur?
CBA Settings:
Was previously set to
force force ace_mk6mortar_useAmmoHandling = true;
RPT log file:
Workaround
force ace_mk6mortar_useAmmoHandling = true;
and in the mission file itself I created a cba_settings.sqf withforce ace_mk6mortar_useAmmoHandling = false;
. Although this means players can't use the feature when AI need to use mortars so it's not great.The text was updated successfully, but these errors were encountered: