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Make Refuel capabilities dynamic #5173

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jonpas opened this issue May 18, 2017 · 3 comments · Fixed by #5418
Closed

Make Refuel capabilities dynamic #5173

jonpas opened this issue May 18, 2017 · 3 comments · Fixed by #5418
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kind/enhancement Release Notes: **IMPROVED:** kind/task
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@jonpas
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jonpas commented May 18, 2017

Entails:

  • Dynamic interaction adding on init
  • Ability to set any vehicle as rearm/refuel vehicle easily (config and run-time)
  • Proper API for 3rd party mods adding rearm/refuel via simple config entries (currently have to copy all actions, which is just a mess)
  • Follow Repair component way of doing it
@jonpas jonpas added this to the Backlog milestone May 18, 2017
@PabstMirror PabstMirror self-assigned this May 18, 2017
@kymckay
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kymckay commented May 18, 2017

Ability to set any vehicle as rearm/refuel vehicle easily (config and run-time)

For this point see #4780, I think all of the components that do this sort of publicly adjustable vehicle properties (for mission makers) combined with config properties (for addon makers) should be handling them in relatively the same manner. I have no idea what is the ideal way to do so, in that PR I just made it work based on the existing code 😆

@jonpas
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jonpas commented May 18, 2017

Sure, I mainly opened this this because I wanted to do this for a long time but just don't find the time and will to do it.

@jonpas
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jonpas commented Jun 12, 2017

Done for Rearm component in #5183.

@jonpas jonpas changed the title Make Refuel/Rearm capabilities dynamic Make Refuel capabilities dynamic Jun 12, 2017
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3 participants