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Description:
When using both Refuel and cargo loading functions on a single custom object, the Refuel and Interaction icons overlap at close range to the object, with Interaction taking priority so that load/carry show up, but refuel is inaccessible. I suggest it would be more uniform to format Refuel as an additional option alongside Load and Carry, branching from Interaction, instead of competing with Interaction.
However, when staying slightly farther away from the object, Refuel option becomes available about a meter farther away, allowing that action before getting close enough to be able to load/carry. Inconsistent UI distance may need to be addressed for uniformity/standardization of interaction.
Disregard and delete this issue if that is a design feature and not a bug or inconsistency.
I added only custom refuel init to a metal barrel. Was able to refuel vehicles with it (barrel looks funny, sticking out of vehicle at a 45 degree angle), no problem.
Added cargo loading ability separately and individually via ace_cargo_fnc_makeLoadable and synced cargo loadable ACE module. Both work as expected via Interaction > Load.
(Ideally wanted to do so via config, but cargo framework documentation was not very clear.)
Also added carrying ability to barrel via ace_dragging_fnc_setCarryable. Worked as expected via Interaction > Carry.
But adding both custom fuel and any one or more normal Interaction choices cause Interaction icon to superimpose on and block access to Refuel.
Steps to reproduce:
In 3den editor, place an object Land_MetalBarrel_F
Also place a vehicle w virtual cargo enabled (HEMTT box or transport)
In mission, interact with barrel (Refuel
-Note Refuel option, then note superimposed Interaction and Refuel options.
Additionally, when refueling the HEMTT, barrel placement can be hilariously wonky or buried inside the HEMTT. Finding the right spot to "attach nozzle" near the driver side fuel tank can be tricky. Just an FYI. This is to be expected with a custom fuel object.
Where did the issue occur?
Editor (Multiplayer)
Placed Modules:
Occurs with both no modules or with ACE Make Object Loadable module.
The text was updated successfully, but these errors were encountered:
ace_refuel_fnc_makeJerryCan should be changed to add the Refuel action into base interaction menu in that case.
Additionally, when refueling the HEMTT, barrel placement can be hilariously wonky or buried inside the HEMTT. Finding the right spot to "attach nozzle" near the driver side fuel tank can be tricky. Just an FYI. This is to be expected with a custom fuel object.
Not really a fuel problem, more of an attach function problem, I don't think there is really a good way around it due to how some objects are.
Arma 3 Version: 1.68 stable
CBA Version: 3.2.1 stable
ACE3 Version: 3.9.1 stable
Mods:
Description:
When using both Refuel and cargo loading functions on a single custom object, the Refuel and Interaction icons overlap at close range to the object, with Interaction taking priority so that load/carry show up, but refuel is inaccessible. I suggest it would be more uniform to format Refuel as an additional option alongside Load and Carry, branching from Interaction, instead of competing with Interaction.
However, when staying slightly farther away from the object, Refuel option becomes available about a meter farther away, allowing that action before getting close enough to be able to load/carry. Inconsistent UI distance may need to be addressed for uniformity/standardization of interaction.
Disregard and delete this issue if that is a design feature and not a bug or inconsistency.
I added only custom refuel init to a metal barrel. Was able to refuel vehicles with it (barrel looks funny, sticking out of vehicle at a 45 degree angle), no problem.
Added cargo loading ability separately and individually via ace_cargo_fnc_makeLoadable and synced cargo loadable ACE module. Both work as expected via Interaction > Load.
(Ideally wanted to do so via config, but cargo framework documentation was not very clear.)
Also added carrying ability to barrel via ace_dragging_fnc_setCarryable. Worked as expected via Interaction > Carry.
But adding both custom fuel and any one or more normal Interaction choices cause Interaction icon to superimpose on and block access to Refuel.
Steps to reproduce:
[this, true, 2] call ace_cargo_fnc_makeLoadable; [this, true] call ace_dragging_fnc_setCarryable; [this, 200] call ace_refuel_fnc_makeJerryCan;
-Note Refuel option, then note superimposed Interaction and Refuel options.
Where did the issue occur?
Placed Modules:
The text was updated successfully, but these errors were encountered: