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No zeroing for statiс weapons #4176

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lolkij opened this issue Jul 27, 2016 · 5 comments
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No zeroing for statiс weapons #4176

lolkij opened this issue Jul 27, 2016 · 5 comments
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@lolkij
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lolkij commented Jul 27, 2016

Arma 3 Version: 1.62 (stable)
CBA Version: 3.0.0 (stable)
ACE3 Version: 3.6.2 (stable)

Mods:

  • @CBA_A3
  • @ace
  • @rhs (optional)

Description:

  • Since 3.6.0 zeroing for some statiс weapons (HMG and GMG) is gone.

I.e. Mk19 by RHS (look at the weapon info in the top right corner):

It's the same with the vanilla static MG and GMG

Steps to reproduce:

  • It should be noted that instead of changing zeroing (PgUp/PgDwn) began to work automatic setup of range button (T or Tab).

Where did the issue occur?

  • Everywhere

Placed Modules:

  • None

RPT log file:

  • Not relevant
@bux
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bux commented Jul 27, 2016

How about vanilla weapons?
And why do you write that the RPT file is not relevant? For us it is.

@lolkij
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lolkij commented Jul 27, 2016

As I wrote above: It's the same with the vanilla static MG and GMG

@nicolasbadano
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Most likely a problem with XEH, same as the the cargo issue.

@nicolasbadano nicolasbadano added this to the 3.7.0 milestone Jul 27, 2016
@PabstMirror
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FCS set's gunnerZeroing in UI to false
On turrets where FCS is disabled, we probably want to leave it on

@jonpas
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jonpas commented Jul 30, 2016

Oh that thing, yeah my fault. Basically, instead of disabling it it needs to be a condition, because we want to disable it on some vanilla vehicles because we implement our own FCS UI element for those.

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@bux @nicolasbadano @jonpas @PabstMirror @lolkij and others