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Add a way to pin the Voxel Graph Editor #414

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rcorre opened this issue Jul 31, 2022 · 4 comments
Closed

Add a way to pin the Voxel Graph Editor #414

rcorre opened this issue Jul 31, 2022 · 4 comments

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@rcorre
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rcorre commented Jul 31, 2022

Some builtin editors in Godot, like the AnimationPlayer editor, allow you to "pin" the editor so it is always visible, even if you select a different node. It would be nice if the Voxel Graph panel could be "pinned" in the same way. When working on a graph-based world, I often switch to different nodes (especially the instancer), and it is a bit of a pain to navigate back to the graph and get it open again.

@Zylann
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Zylann commented Jul 31, 2022

Wonders why this has to be coded in every single editor using the bottom panel container

@Zylann
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Zylann commented Aug 1, 2022

Added in f81e64d

@Zylann
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Zylann commented Aug 2, 2022

I got distracted and made the editor undockable too

2022-08-02.21-51-16.mp4

@rcorre
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rcorre commented Aug 3, 2022

Neat! I'm not sure if I'd ever want to undock it, but I can confirm the pinning works as expected in the latest version. Thanks!

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