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Some builtin editors in Godot, like the AnimationPlayer editor, allow you to "pin" the editor so it is always visible, even if you select a different node. It would be nice if the Voxel Graph panel could be "pinned" in the same way. When working on a graph-based world, I often switch to different nodes (especially the instancer), and it is a bit of a pain to navigate back to the graph and get it open again.
The text was updated successfully, but these errors were encountered:
Some builtin editors in Godot, like the AnimationPlayer editor, allow you to "pin" the editor so it is always visible, even if you select a different node. It would be nice if the Voxel Graph panel could be "pinned" in the same way. When working on a graph-based world, I often switch to different nodes (especially the instancer), and it is a bit of a pain to navigate back to the graph and get it open again.
The text was updated successfully, but these errors were encountered: