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Describe the bug
The terrain does not appear in the viewport, but I can still manipulate it using the Terrain Editor. I am using the "Heightmap Plugin" addon with Godot 3.5.3.x on Windows 10.
Error messages:
--- GDScript language server started ---
Añadir AutoLoad
Cambiar Pestaña de Escena
Can't open dynamic library: /addons/zylann.hterrain/native/bin/win64/hterrain_native.dll, error: Error 126: The specified module could not be found.
modules/gdnative/gdnative.cpp:510 - No valid library handle, can't get symbol from GDNative object
modules/gdnative/nativescript/nativescript.cpp:1503 - No nativescript_init in "res://addons/zylann.hterrain/native/bin/win64/hterrain_native.dll" found
res://addons/zylann.hterrain/native/factory.gd:42 - Attempt to call function 'new' in base 'NativeScript' on a null instance.
To Reproduce
Steps to reproduce the behavior:
Import the Addon
Enable the addon
Assign the terrain Data folder
Observe the error message in the Output panel and the invisible terrain in the viewport
Expected behavior
A clear and concise description of what you expected to happen.
Screenshots
If applicable, add screenshots to help explain your problem.
Environment
OS: Windows 10
Graphics card: None (Only integrated Intel(R) HD Graphics)
Godot version 3.5.3
Plugin version: godot3
Renderer used: GLES3
The text was updated successfully, but these errors were encountered:
Describe the bug
The terrain does not appear in the viewport, but I can still manipulate it using the Terrain Editor. I am using the "Heightmap Plugin" addon with Godot 3.5.3.x on Windows 10.
Error messages:
--- GDScript language server started ---
Añadir AutoLoad
Cambiar Pestaña de Escena
Can't open dynamic library: /addons/zylann.hterrain/native/bin/win64/hterrain_native.dll, error: Error 126: The specified module could not be found.
modules/gdnative/gdnative.cpp:510 - No valid library handle, can't get symbol from GDNative object
modules/gdnative/nativescript/nativescript.cpp:1503 - No nativescript_init in "res://addons/zylann.hterrain/native/bin/win64/hterrain_native.dll" found
res://addons/zylann.hterrain/native/factory.gd:42 - Attempt to call function 'new' in base 'NativeScript' on a null instance.
To Reproduce
Steps to reproduce the behavior:
Expected behavior
A clear and concise description of what you expected to happen.
Screenshots
If applicable, add screenshots to help explain your problem.
Environment
The text was updated successfully, but these errors were encountered: