Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

assetion failed #414

Open
polkao opened this issue Dec 10, 2023 · 3 comments
Open

assetion failed #414

polkao opened this issue Dec 10, 2023 · 3 comments

Comments

@polkao
Copy link

polkao commented Dec 10, 2023

Describe the bug
when i clicking the plane the out put said brush assertion failed.

To Reproduce
Steps to reproduce the behavior:

  1. Go to '...'create a 3d scene child the terrain
  2. Click on '....'data direction create a new folder and use and the terrain will pop out
  3. click on the terrain nothing happens it says assetion fail in output
  4. See error
    Linking a reproduction project may help.
    If you see any errors in the console, that may also help.

Expected behavior
the plane will go up

Screenshots
If applicable, add screenshots to help explain your problem.

Environment

  • OS: android
  • Graphics card (you can find out in Godot's console log)
  • Godot version 3
  • Plugin version (or commit hash if you got it from Github directly)
  • Renderer used: note that GLES2 is not supported.
@polkao
Copy link
Author

polkao commented Dec 10, 2023

Screenshot_20231210-103747

@Zylann
Copy link
Owner

Zylann commented Dec 10, 2023

I'm not sure what eventually breaks based on your screenshot, something went wrong earlier in the logs but it's not showing what it is.

You're using Godot 3, which I'm no longer maintaining this plugin for. The last version that used Godot 3 was for 3.2, and you're using a beta of 3.6. Also you're using it on Android, which the plugin was never tested on (and was never meant to run there, as the editor didn't even run on Android at the time). I also can't test it there because I don't have a suitable device. So it's unlikely for me to fix this.
At the very least you should use the editor on a desktop platform, but even then I've been working on Godot 4 for a while now, no longer on 3.

@polkao
Copy link
Author

polkao commented Dec 10, 2023

thank you

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants