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Godot4: applying generated terrain has no effect #371
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Are you able to reproduce this with the Vulkan renderer? (the non-"compatibility" one?) From the logs, it could be that Godot is using a different format than the plugin is expecting for viewport textures. (Also, I don't have a steamdeck to reproduce this, in case it only occurs there) |
Apparently, in Forward+, the SubViewport created by the generator provides texture images as RGB8 (the expected format), but for some reason in Compatibility it returns RGBA8, even though the viewport isn't transparent... so the conversion routine has to be added back to make sure it ends up as RGB8. I don't know if that's expected or a Godot bug. |
Should be fixed in 5273707 |
@Zylann thanks! Confirmed I can apply the terrain now after using the latest version of the |
Describe the bug
Hi, trying to use this plugin for the first time and I can't seem to get the generated terrain to take effect in the 3D editor. Painting terrain works, but I can't seem to get the generated changes to stick.
Opening a bug as requested in #316 (comment)
To Reproduce
Steps to reproduce the behavior:
Terrain > Generate...
dialogI see this in the output panel:
I also tried running
godot -d
and got slightly more info which might help debug:Expected behavior
Clicking the Apply button actually modifies the terrain in the scene editor.
Screenshots
Not much to show, since there's no terrain, but I can record a screen capture if that's helpful.
Environment
Linux steamdeck 5.13.0-valve36-1-neptune #1 SMP PREEMPT Mon, 19 Dec 2022 23:39:41 +0000 x86_64 GNU/Linux
OpenGL API 4.6 (Core Profile) Mesa 23.0.2 (git-4d5e73870e) - Compatibility - Using Device: AMD - AMD Custom GPU 0405 (vangogh, LLVM 15.0.7, DRM 3.45, 5.13.0-valve36-1-neptune)
v4.0.2.stable.flathub [7a0977ce2]
godot4
branch)gl_compatibility
in Godot and didn't change any default settings in the addon, so I guess OpenGL?The text was updated successfully, but these errors were encountered: