Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Ephemeral self-notes #281

Open
Zomis opened this issue Jan 2, 2022 · 0 comments
Open

Ephemeral self-notes #281

Zomis opened this issue Jan 2, 2022 · 0 comments
Labels
dsl-core For improvements of the DSL approach to defining games enhancement New feature or request server-core

Comments

@Zomis
Copy link
Owner

Zomis commented Jan 2, 2022

Some games could benefit from a note system where you could make notes to yourself (could be useful for all games to note down what your plans are).

Alchemists (see #136) would benefit extra much from this as it has a "deduction grid" where players can note down what they know (which ingredients can or cannot be what alchemical).

The history of these notes do not need to be stored in the database, as that could lead to a massive explosion of database items. So they should probably not be considered as regular actions. It could also need some protection against auto-clickers and such. Only allow each player a limited amount of updates per second, with a maximum saved amount as well. Use simple rate limiter algorithm.

@Zomis Zomis added enhancement New feature or request server-core labels Jan 2, 2022
@Zomis Zomis added the dsl-core For improvements of the DSL approach to defining games label Aug 1, 2022
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
dsl-core For improvements of the DSL approach to defining games enhancement New feature or request server-core
Projects
None yet
Development

No branches or pull requests

1 participant