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Tower Intellect Module #43

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5 of 6 tasks
ZakShearman opened this issue Oct 1, 2022 · 1 comment
Open
5 of 6 tasks

Tower Intellect Module #43

ZakShearman opened this issue Oct 1, 2022 · 1 comment
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@ZakShearman
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ZakShearman commented Oct 1, 2022

Add a module that players can purchase that allows them to choose what enemies a tower targets:

  • First
  • Weakest
  • Strongest
  • Closest
  • Furthest

Others:

  • Implement these into a player-configurable module.

Also prevents the tower from targeting enemies that are invulnerable to their damage.

@ZakShearman
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Although all the targeting types are implemented for this, we'll keep it for later so the player-visible elements won't exist and the targeting cannot be changed.

@LooFifteen LooFifteen self-assigned this Jan 13, 2024
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