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Throws mobs up in the air with particle animations and spins them around.
Would require adding a weight property to every mob to determine if they are too heavy to pick up.
If the weight of the mob is <= 15% of the capability of the tower, it is thrown to the enemy's side.
Rain droplets falling from the clouds
Charity
Increases money gained by enemies that die within its range
Shows particles out front to signify when it has made money (/particle minecraft:happy_villager 6.25 175 32.5 0.2 0.4 0.2 1 20)
Archer
Shoots arrows at a target periodically.
At level 3 shoots flame arrows
At level 4 shoots two arrows at two targets
At level 5 shoots explosive flame arrows
Blizzard
Slows enemies within its radius
Snowing on top from 4th level onwards
The text was updated successfully, but these errors were encountered:
Snow Golem tower, freezes or slows enemies that it hits for a short time
Not sure about the golem part - spawning golems on the field would likely get confusing with other towers and having the golem as a tower would probably imply that it's single fire which probably wouldn't work.
I could do it as a single fire tower but we'll see
Towers:
Engineer (need to check if possible?)Tornado
Throws mobs up in the air with particle animations and spins them around.
Would require adding a
weight
property to every mob to determine if they are too heavy to pick up.If the
weight
of the mob is <= 15% of the capability of the tower, it is thrown to the enemy's side.Rain droplets falling from the clouds
Charity
Increases money gained by enemies that die within its range
Shows particles out front to signify when it has made money (
/particle minecraft:happy_villager 6.25 175 32.5 0.2 0.4 0.2 1 20
)Archer
Shoots arrows at a target periodically.
At level 3 shoots flame arrows
At level 4 shoots two arrows at two targets
At level 5 shoots explosive flame arrows
Blizzard
Slows enemies within its radius
Snowing on top from 4th level onwards
The text was updated successfully, but these errors were encountered: