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Texture Group - no warning for invalid image types for certain platforms #8619

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mgeddesGM opened this issue Dec 4, 2024 — with GM Bug Reporter · 0 comments
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feature request New feature (or a request for one) project This issue has a sample project attached

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@mgeddesGM
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mgeddesGM commented Dec 4, 2024

Description

It is possible to set invalid image types via the custom options field for certain platforms in the texture group modal.

With these invalid custom details set, a compile error is shown once ran.

Steps To Reproduce

  1. import the attached project
  2. Open the texture groups
  3. set the group to the default
  4. set the custom texture group format to custom then enter "BCN -u2" in the custom options field
  5. press apply
  6. run the target
  7. the build will fail and the following complie error will show "Error : Texture Group "Default" - "BCN" is not valid for platform "OperaGX". This platform does not currently support any GPU compressed texture formats."
  8. create a new texture group with the same settings but set the only target to GX.games
  9. move over "spr_title" to the new group
  10. add the custom settings, no alert is shown
  11. reerun the project and the same error is shown

Which version of GameMaker are you reporting this issue for?

IDE v2024.1100.0.703 Runtime v2024.1100.0.719

Which operating system(s) are you seeing the problem on?

Windows 10.0.22631.0

71cbcd46-461e-4307-9774-2c0f4c5643ef

@mgeddesGM mgeddesGM added ide-bug Bugs with the GameMaker IDE project This issue has a sample project attached labels Dec 4, 2024
@stuckie stuckie moved this from Triage to Backlog in Team Workload Dec 5, 2024
@stuckie stuckie added feature request New feature (or a request for one) and removed ide-bug Bugs with the GameMaker IDE labels Dec 5, 2024
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Labels
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