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It is possible to set invalid image types via the custom options field for certain platforms in the texture group modal.
With these invalid custom details set, a compile error is shown once ran.
Steps To Reproduce
import the attached project
Open the texture groups
set the group to the default
set the custom texture group format to custom then enter "BCN -u2" in the custom options field
press apply
run the target
the build will fail and the following complie error will show "Error : Texture Group "Default" - "BCN" is not valid for platform "OperaGX". This platform does not currently support any GPU compressed texture formats."
create a new texture group with the same settings but set the only target to GX.games
move over "spr_title" to the new group
add the custom settings, no alert is shown
reerun the project and the same error is shown
Which version of GameMaker are you reporting this issue for?
IDE v2024.1100.0.703 Runtime v2024.1100.0.719
Which operating system(s) are you seeing the problem on?
Description
It is possible to set invalid image types via the custom options field for certain platforms in the texture group modal.
With these invalid custom details set, a compile error is shown once ran.
Steps To Reproduce
Which version of GameMaker are you reporting this issue for?
IDE v2024.1100.0.703 Runtime v2024.1100.0.719
Which operating system(s) are you seeing the problem on?
Windows 10.0.22631.0
71cbcd46-461e-4307-9774-2c0f4c5643ef
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