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In modules that can play audio, playback will stutter every now and again.
Note that audio is not currently streamed within the IDE, which significantly narrows the scope of what could be going wrong in this instance.
Additionally, this does not happen in-game and so if it turns out that we are missing mix deadlines it could help to identify a possible performance issue within the IDE.
Steps To Reproduce
Open the attached project.
Play the asset snd_1 in the inspector.
Observe that playback will stutter slightly from time to time.
Which version of GameMaker are you reporting this issue for?
IDE v99.99.99.99 Runtime v9.9.1.1002
Which operating system(s) are you seeing the problem on?
It turns out that this is something that was caused by Visual Studio's debugging environment getting in the way of realtime thread scheduling. The stutters sync up with messages printed to the debug console about things like thread exit notifications.
Running the IDE without a debugger attached will not reproduce this issue, so users should never have this happen to them.
Description
In modules that can play audio, playback will stutter every now and again.
Note that audio is not currently streamed within the IDE, which significantly narrows the scope of what could be going wrong in this instance.
Additionally, this does not happen in-game and so if it turns out that we are missing mix deadlines it could help to identify a possible performance issue within the IDE.
Steps To Reproduce
snd_1
in the inspector.Which version of GameMaker are you reporting this issue for?
IDE v99.99.99.99 Runtime v9.9.1.1002
Which operating system(s) are you seeing the problem on?
Windows 10.0.22631.0
6d17c682-5369-4082-b366-98b5c23c4464
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