In-Game: Using a filter/effect on an instances layer makes its instances draw in GUI space #8613
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project
This issue has a sample project attached
runner-bug
In-game bugs with the "GameMaker Studio 2" runtimes
Description
If I have an instance drawing a surface to the regular draw event at that instances x and y, it draws fine. However, if I enable a filter/effect on that instances layer, the surface/instance begins drawing the surface, and itself, to gui space, even if the instance doesn't have a draw gui event.
How it looks normally drawn:
How it looks with a filter/effect on it:
Steps To Reproduce
P.S: This happens in both monthly and latest beta.
Which version of GameMaker are you reporting this issue for?
IDE v2024.1100.0.700 Runtime v2024.1100.0.718
Which operating system(s) are you seeing the problem on?
Windows 10.0.19045.0
Which platform(s) are you seeing the problem on?
Windows
e6ceac2f-333f-4ff8-ab5d-4de053046153
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