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I would expect the "Default background layer color" setting in the Room Editor section of Preferences to, either or both, define what color the initial background layer has in a fresh blank project, or the initial color when adding a new background layer to a room.
It doesn't seem to do either.
In my Preferences, I have "Default background layer color" set to 60% gray, hex #999999. When I create a fresh blank project, the initial background layer's color is black (#000000). When I create a new background layer in the room, the new layer's initial color is very dark gray (#181818).
Steps To Reproduce
Start GM and open yor Preferences (no project open yet)
Set a different colour as your "Default background layer colour"
Create a new blank project
Open the room GM created for you and observe the background layer's colour is not what you set in Preferences (because it has come from the base project and GM does not change the value to match the current Preference value)
Create a second room and observe the automatically-created Background layer does use your Preferences value correctly
Add a new background layer into either room yourself
Observe the colour you set in Preferences is not used for this new layer
Which version of GameMaker are you reporting this issue for?
IDE v2024.800.0.618 Runtime v2024.800.0.642
Which operating system(s) are you seeing the problem on?
YYDan
changed the title
"Default background layer color" from Room Editor Preferences doesn't do anything?
Preferences: "Default background layer colour" in Room Editor section does not work
Dec 6, 2024
This issue is still present in IDE v2024.1100.0.703 Runtime v2024.1100.0.719. The background colour preference only applies to the initial
background in new rooms.
YYDan
changed the title
Preferences: "Default background layer colour" in Room Editor section does not work
Preferences: "Default background layer colour" in Room Editor section is only obeyed in one scenario of creating Background layers
Dec 6, 2024
Description
I would expect the "Default background layer color" setting in the Room Editor section of Preferences to, either or both, define what color the initial background layer has in a fresh blank project, or the initial color when adding a new background layer to a room.
It doesn't seem to do either.
In my Preferences, I have "Default background layer color" set to 60% gray, hex #999999. When I create a fresh blank project, the initial background layer's color is black (#000000). When I create a new background layer in the room, the new layer's initial color is very dark gray (#181818).
Steps To Reproduce
Which version of GameMaker are you reporting this issue for?
IDE v2024.800.0.618 Runtime v2024.800.0.642
Which operating system(s) are you seeing the problem on?
Windows 6.1.7601.0
Attached Files
50c08f52-7e0c-483e-81af-8f72110fbf21
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