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I use GMS on a Macbook with M3 Max and 48 Gb RAM, this allows me to restart the editor less often, but I also encounter a slowdown on some Beta versions for some time, and this is not strongly related to the undo stack, I have it at 50, it is more related to the code editor.
The IDE can slow down at a very different moment, it can even be just when entering code, when the last character is inserted into another place where the cursor has already been moved.
There are also brakes every time the game is saved. For example, if you press Command + S several times in a row, the IDE will freeze for a while, if once, it's just an uncomfortable slowdown, but now the IDE works with saving frames every time you press the combination and a cascade of brakes is obtained, which can lead to a long freeze.
I also periodically notice that every time I open a new file with the code, it costs me ≈200 MB of memory. If I open several tabs and close the IDE, then the next time I open it, layout will restore itself and may lead to a complete freeze, without the possibility of loading the project. In this case, I disable CE2 so that the layout resets and I can enable CE2 again.
I can only associate this with the work of the LSP, which, according to my assumption, is updated via the Internet. It is possible that some channel in the configuration needs to be configured for the LSP, if so, so that you can choose between the latest LSP and the latest stable LSP.
Expected Change
No response
Steps To Reproduce
Start GameMaker Beta
Enable CE2
Open large project
Command + S (repeat several times per second)
See the issue
How reliably can you recreate this issue using your steps above?
Always
Which version of GameMaker are you reporting this issue for?
2024.1100 (Betas)
Which operating system(s) are you seeing the problem on?
macOS Sequoia
Are you running GameMaker from inside your Steam library?
No
Sample Package Attached?
I have attached my bug package
Sample Project Added?
I have included a small sample project
The text was updated successfully, but these errors were encountered:
Description
I use GMS on a Macbook with M3 Max and 48 Gb RAM, this allows me to restart the editor less often, but I also encounter a slowdown on some Beta versions for some time, and this is not strongly related to the undo stack, I have it at 50, it is more related to the code editor.
The IDE can slow down at a very different moment, it can even be just when entering code, when the last character is inserted into another place where the cursor has already been moved.
There are also brakes every time the game is saved. For example, if you press Command + S several times in a row, the IDE will freeze for a while, if once, it's just an uncomfortable slowdown, but now the IDE works with saving frames every time you press the combination and a cascade of brakes is obtained, which can lead to a long freeze.
I also periodically notice that every time I open a new file with the code, it costs me ≈200 MB of memory. If I open several tabs and close the IDE, then the next time I open it, layout will restore itself and may lead to a complete freeze, without the possibility of loading the project. In this case, I disable CE2 so that the layout resets and I can enable CE2 again.
I can only associate this with the work of the LSP, which, according to my assumption, is updated via the Internet. It is possible that some channel in the configuration needs to be configured for the LSP, if so, so that you can choose between the latest LSP and the latest stable LSP.
Expected Change
No response
Steps To Reproduce
How reliably can you recreate this issue using your steps above?
Always
Which version of GameMaker are you reporting this issue for?
2024.1100 (Betas)
Which operating system(s) are you seeing the problem on?
macOS Sequoia
Are you running GameMaker from inside your Steam library?
No
Sample Package Attached?
Sample Project Added?
The text was updated successfully, but these errors were encountered: