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deleting last frame in Sprite editor causes crash #8610

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gm-bug-reporter bot opened this issue Dec 4, 2024 · 1 comment
Open

deleting last frame in Sprite editor causes crash #8610

gm-bug-reporter bot opened this issue Dec 4, 2024 · 1 comment
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crash Crashes or other major stability issues with the GameMaker IDE dump This issue has a sample project attached

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Description

I created a sprite by importing 4 images for 4 frames. Then I deleted one frame after the other with DEL. When I deleted the last frame, GM-LTS crashed. This already happens this way with the earlier Version of GM-LTS before Dec 2024 !

Steps To Reproduce

see above

Which version of GameMaker are you reporting this issue for?

IDE v2022.0.3.85 Runtime v2022.0.3.99

Which operating system(s) are you seeing the problem on?

Windows 10.0.22631.0

1e872e8b-ddbb-4984-baa8-5513d4f4cf6b

@gm-bug-reporter gm-bug-reporter bot added crash Crashes or other major stability issues with the GameMaker IDE dump This issue has a sample project attached labels Dec 4, 2024
@stuckie stuckie self-assigned this Dec 4, 2024
@stuckie stuckie moved this from Triage to Backlog in Team Workload Dec 4, 2024
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stuckie commented Dec 5, 2024

Having a bit of trouble reproducing this.
Are you in the Image Editor or the Sprite Editor?
Did you create your sprite first, then drag in the images?
Do you have the frame deletion prompt each time or did you mark that as don't show again?

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Labels
crash Crashes or other major stability issues with the GameMaker IDE dump This issue has a sample project attached
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Status: Backlog
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