In-Game: [Windows] Fullscreen looks wrong in 2022.0.3 LTS runtime 98 #8494
Labels
ltsr3
project
This issue has a sample project attached
runner-bug
In-game bugs with the "GameMaker Studio 2" runtimes
Description
After switching to full screen, GameMaker appears to continue using previous values for the window's size under the hood for resolution or scaling purposes, even though in-game functions all report the correct values. As a result, projects that had no issues with fullscreen resolution management in the previous LTS now do not draw properly in full screen.
As a workaround, it is possible to detect when the user has switched to full-screen, switch back out of full screen, set the size of the window to the size of the display, wait for the change to take effect, and then switch back to full screen. This feels a bit janky to the user because of the delay, but fixes how everything draws.
Steps To Reproduce
Press alt-enter and observe.
Try manipulating the size of the window prior to switching to fullscreen to see how the result is affected by the previous window size.
Press space in the example project to enable the workaround described above.
Which version of GameMaker are you reporting this issue for?
IDE v2022.0.3.83 Runtime v2022.0.3.98
Which operating system(s) are you seeing the problem on?
Windows 10.0.22631.0
Which platform(s) are you seeing the problem on?
Windows
67772e60-d624-4c9f-a208-e431a09ea4e3
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