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After running the game or often also just resizing the window or starting the project, the mouse cursor's y-position is offset by roughly 2 lines of code, meaning that if the actual mouse cursor appears at line 5, GameMaker thinks I'm targeting line 3. This is the case for the entire IDE, you need to put the mouse cursor far below the X that closes a window for it to actually close. This was the case since the first .4 update.
It is possible to temporarily resolve this issue by resizing the GameMaker window two times, but it is so prevalent and seems like such a basic problem that you should really look into it, as you really don't want new users to have a first impression that not even the mouse cursor is properly working.
Steps To Reproduce
Runner I'm using: GMS2 VM, Windows
It is hard to say which steps create this problem, but you could try fixing it by resetting some mouse values every time the game gets run or closed or so.
Which version of GameMaker are you reporting this issue for?
IDE v2024.4.1.152 Runtime v2024.4.1.201
Which operating system(s) are you seeing the problem on?
YYDan
changed the title
Mouse Cursor: Wrong Position in the IDE
UI/UX: Mouse cursor position becomes offset in the 2024.4 IDE after running a game for Windows
May 23, 2024
YYDan
changed the title
UI/UX: Mouse cursor position becomes offset in the 2024.4 IDE after running a game for Windows
UI/UX: Mouse cursor becomes offset in the IDE after running a game for Windows
Sep 12, 2024
YYDan
changed the title
UI/UX: Mouse cursor becomes offset in the IDE after running a game for Windows
UI/UX: [Win IDE] Mouse cursor becomes offset after running a game
Sep 12, 2024
Description
After running the game or often also just resizing the window or starting the project, the mouse cursor's y-position is offset by roughly 2 lines of code, meaning that if the actual mouse cursor appears at line 5, GameMaker thinks I'm targeting line 3. This is the case for the entire IDE, you need to put the mouse cursor far below the X that closes a window for it to actually close. This was the case since the first .4 update.
It is possible to temporarily resolve this issue by resizing the GameMaker window two times, but it is so prevalent and seems like such a basic problem that you should really look into it, as you really don't want new users to have a first impression that not even the mouse cursor is properly working.
Steps To Reproduce
Runner I'm using: GMS2 VM, Windows
It is hard to say which steps create this problem, but you could try fixing it by resetting some mouse values every time the game gets run or closed or so.
Which version of GameMaker are you reporting this issue for?
IDE v2024.4.1.152 Runtime v2024.4.1.201
Which operating system(s) are you seeing the problem on?
Windows 10.0.19045.0
0cdaa6ba-6bc6-4bc3-8b77-53bcc5421fc1
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