diff --git a/README.md b/README.md index 4a7edc5..77e56ee 100644 --- a/README.md +++ b/README.md @@ -24,24 +24,24 @@ The nice thing about it is that it hides some of the axes depending on your posi Hinges and stepper motors ------------------------- -~~`KRSHinge` is a part module that can turn anything into a stepper motor I did on my own for kicks and giggles. The difference of this in regards to competing implementations is that +~~`KRSHinge` is a part module that can turn anything into a stepper motor I did on my own for kicks and giggles. The difference of this in regards to competing implementations is that~~ -1. it is not bound to draconian licensing and +~~1. it is not bound to draconian licensing and~~ -2. that it can actually snap to angles, and make the joint actively hold a position -- i.e. the joint compensates when you place a heavier object and does not move down.~~ +~~2. that it can actually snap to angles, and make the joint actively hold a position -- i.e. the joint compensates when you place a heavier object and does not move down.~~ Removed. This for will not be supporting these parts Binding keys and analog gamepad controls in the VAB --------------------------------------------------- -~~Both `KRSControl` and `KRSInputAttribute` enable using a graphical interface to bind keys and gamepad controls (including analog ones) to my part modules. +~~Both `KRSControl` and `KRSInputAttribute` enable using a graphical interface to bind keys and gamepad controls (including analog ones) to my part modules.~~ -For now this only works with `KRSHinge` but I don't see why it couldn't be made work with other things. +~~For now this only works with `KRSHinge` but I don't see why it couldn't be made work with other things.~~ -When I developed this I wanted to make it less intrusive, i.e. not needing to modify your part module to make it compatible with this, but I haven't put much thought on this since so it's the way it is. +~~When I developed this I wanted to make it less intrusive, i.e. not needing to modify your part module to make it compatible with this, but I haven't put much thought on this since so it's the way it is.~~ -**NOTE**: There is some bug in this that borks the placement of struts, so be warned.~~ +~~**NOTE**: There is some bug in this that borks the placement of struts, so be warned.~~ Removed.