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Just now I have found, we still keep useless (are targeted to A2XT Episode 1) level codes to be a part of LunaLua itself. Let's build them as separated DLLs are using internality of LunaLua, but loaded dynamically through LoadLibrary only for a neceesarity for them. (name every library with same name as level file targeted for it). Put all built DLLs into subfolder like lunadll-level-codes. For case of SMBX2 or A2XT episode 2+, those DLLs will not be included. For the case of A2XT Episode 1, those DLLs will be used.
Alternatively, port all of them into Lua and remove from hard code
@Bluenaxela: I'd rather just port that code to Lua, if I were to spend and time on that
The text was updated successfully, but these errors were encountered:
Just now I have found, we still keep useless (are targeted to A2XT Episode 1) level codes to be a part of LunaLua itself. Let's build them as separated DLLs are using internality of LunaLua, but loaded dynamically through
LoadLibrary
only for a neceesarity for them. (name every library with same name as level file targeted for it). Put all built DLLs into subfolder likelunadll-level-codes
. For case of SMBX2 or A2XT episode 2+, those DLLs will not be included. For the case of A2XT Episode 1, those DLLs will be used.Alternatively, port all of them into Lua and remove from hard code
The text was updated successfully, but these errors were encountered: