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struct BadgeBackground: View { var body: some View { GeometryReader { geometry in Path { path in var width: CGFloat = min(geometry.size.width, geometry.size.height) let height = width let xScale: CGFloat = 0.832 let xOffset = (width * (1.0 - xScale)) / 2.0 width *= xScale path.move( to: CGPoint( x: xOffset + width * 0.95, y: height * (0.20 + HexagonParameters.adjustment) ) ) HexagonParameters.points.forEach { path.addLine( to: .init( x: xOffset + width * $0.useWidth.0 * $0.xFactors.0, y: height * $0.useHeight.0 * $0.yFactors.0 ) ) path.addQuadCurve( to: .init( x: xOffset + width * $0.useWidth.1 * $0.xFactors.1, y: height * $0.useHeight.1 * $0.yFactors.1 ), control: .init( x: xOffset + width * $0.useWidth.2 * $0.xFactors.2, y: height * $0.useHeight.2 * $0.yFactors.2 ) ) } } .fill(LinearGradient( gradient: .init(colors: [Self.gradientStart, Self.gradientEnd]), startPoint: .init(x: 0.5, y: 0), endPoint: .init(x: 0.5, y: 0.6) )) /////////////////////// 👇 //.aspectRatio(1, contentMode: .fit) // 这里是错误的 } /////////////////////// 👇 .aspectRatio(1, contentMode: .fit) // 应该放在这里 } static let gradientStart = Color(red: 239.0 / 255, green: 120.0 / 255, blue: 221.0 / 255) static let gradientEnd = Color(red: 239.0 / 255, green: 172.0 / 255, blue: 120.0 / 255) }
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