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Essentially there should be light and heavy armor, with heavy armor providing vastly more armor, but having severe penalties which are mitigated by class, perks and status effects.
Details need to be thought about later.
The text was updated successfully, but these errors were encountered:
Relates to the previous issue about speed.
Essentially there should be light and heavy armor, with heavy armor providing vastly more armor, but having severe penalties which are mitigated by class, perks and status effects.
Details need to be thought about later.
The text was updated successfully, but these errors were encountered: