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[macOS Beta] Build: Fails to build with openMP error #702
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Turning CMake option |
That helps the build to complete, however it fails to launch with an error message about missing data. My data folders are in
My installed homebrew libraries are: I you want to have a look at my build script, I have it here. Edit: My script gives the user an option to build all three games, that's why |
Does data by itself didn't change, script might (I don't think there was a change since several weeks for war1gus though) |
I didn't provide any datadir flags. On macOS it automatically looks in Application Support (see #435). (I build an application bundle, so I usually don't run from Terminal).
A log wasn't saved, but here is the terminal output: Here is a terminal log from my previous working build for your reference: Here are the error dialogs: |
"Unsupported key: Iterations" That is indeed a recent change :-) |
I tried building again and re-extracted the game data. Here is the terminal output: Again, it's referencing files in the source folder that no longer exists. |
Not critical
Critical, and probably my fault with my recent changes in the engine. |
#705 should fix the crashing issue (I didn't use the DYNAMIC_LOADING option, so I miss it) |
Both Wargus and War1gus are working again now, thanks. I still get a crash on exit with War1gus, but I think that's a different issue so I'll close this one. |
I tried to compile Stratagus today, and encountered a build error:
c++: error: unknown argument: '-Xclang -fopenmp'
I should note that I'm on the macOS 15 public beta and Xcode 16 beta 4, as it may be relevant.
However the last time I successfully built was on the 14th of July (on a previous beta) so it may not be the issue.
Here is the full log:
Terminal Saved Output.txt
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