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FieldInjector.csproj
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FieldInjector.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net6</TargetFramework>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
<Exec Command="COPY "$(TargetPath)" "$(BONELAB_DIR)\Mods\"
COPY $(ProjectDir)$(OutputPath)$(TargetName).pdb "$(BONELAB_DIR)\Mods\"" />
</Target>
<ItemGroup>
<Reference Include="Iced">
<HintPath>$(BONELAB_DIR)\MelonLoader\net6\Iced.dll</HintPath>
</Reference>
<Reference Include="MelonLoader">
<HintPath>$(BONELAB_DIR)\MelonLoader\net6\MelonLoader.dll</HintPath>
</Reference>
<Reference Include="Il2CppInterop.Common">
<HintPath>$(BONELAB_DIR)\MelonLoader\net6\Il2CppInterop.Common.dll</HintPath>
</Reference>
<Reference Include="Il2CppInterop.Runtime">
<HintPath>$(BONELAB_DIR)\MelonLoader\net6\Il2CppInterop.Runtime.dll</HintPath>
</Reference>
<Reference Include="0Harmony">
<HintPath>$(BONELAB_DIR)\MelonLoader\net6\0Harmony.dll</HintPath>
</Reference>
<Reference Include="Il2Cppmscorlib">
<HintPath>$(BONELAB_DIR)\MelonLoader\Il2CppAssemblies\Il2Cppmscorlib.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>$(BONELAB_DIR)\MelonLoader\Il2CppAssemblies\UnityEngine.CoreModule.dll</HintPath>
</Reference>
</ItemGroup>
</Project>