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script.js
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script.js
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const cells = document.querySelectorAll('.cell');
const statusText = document.querySelector('#statusText');
const restartBtn = document.querySelector("#restartBtn");
const winConditions = [
[0, 1, 2],
[3, 4, 5],
[6, 7, 8],
[0, 3, 6],
[1, 4, 7],
[2, 5, 8],
[0, 4, 8],
[2, 4, 6],
];
let options = ["", "", "", "", "", "", "", "", ""];
let currentPlayer = "X";
let running = false;
initializeGame();
function initializeGame() {
cells.forEach(cell => cell.addEventListener("click", cellClicked));
restartBtn.addEventListener("click", restartGame);
statusText.textContent = `${currentPlayer}'s turn`;
running = true;
}
function cellClicked() {
const cellIndex = this.getAttribute("cellIndex");
if (options[cellIndex] != "" || !running) {
return;
}
updateCell(this, cellIndex);
checkWinner();
}
function updateCell(cell, index) {
options[index] = currentPlayer;
cell.textContent = currentPlayer;
}
function changePlayer() {
currentPlayer = (currentPlayer == "X") ? "O" : "X";
statusText.textContent = `${currentPlayer}'s turn`
}
function checkWinner() {
let roundWon = false;
for (const i = 0; i < winConditions.length; i++) {
const condition = winConditions[i];
const cellA = options[condition[0]];
const cellB = options[condition[1]];
const cellC = options[condition[2]];
if (cellA == "" || cellB == "" || cellC == "") {
continue;
}
if (cellA == cellB && cellB == cellC) {
roundWon = true;
break;
}
}
if (roundWon) {
statusText.textContent = `${currentPlayer} wins!`;
running = false;
}
else if (!options.includes("")) {
statusText.textContent = `Draw!`;
running = false;
}
else {
changePlayer();
}
}
function restartGame() {
currentPlayer = "X";
options = ["", "", "", "", "", "", "", "", ""];
statusText.textContent = `${currentPlayer}'s turn`;
cells.forEach(cell => cell.textContent = "");
running = true;
}