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terrain-virtual.cfg
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terrain-virtual.cfg
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#textdomain wesnoth-Invasion_from_the_Unknown
#
# Terrain overlay types and properties definitions.
# These don't directly affect their rendering in-game. For
# the graphics layout, see terrain-graphics/_final.cfg.
#
#
# Fake shroud overlay - it is used in "The Heart" to simulate
# the keep's entrance going deep underground.
#
[terrain_type]
id=overlay-fakeshroud
name={STR_SHROUD}
symbol_image=void/void
editor_image=tile-icons/fake-shroud
string=^Zok
aliasof=_bas
editor_group=wesnoth-UMC-Invasion_from_the_Unknown
[/terrain_type]
#
# Shaxthal hive cells
#
[terrain_type]
id=overlay-pit
name= _ "Dark Hive"
symbol_image=dark-hive/pit-2
string=^Xp
aliasof=_bas
editor_group=wesnoth-UMC-Invasion_from_the_Unknown
[/terrain_type]
[terrain_type]
id=overlay-statue-adavyan
editor_name= _ "Statue (Adavyan)"
symbol_image=tile-icons/statue-adavyan
string=^Eza
aliasof=_bas
editor_group=wesnoth-UMC-Invasion_from_the_Unknown
[/terrain_type]
[terrain_type]
id=overlay-brazier
editor_name= _ "Brazier"
symbol_image=../items/brazier-lit1
string=^Bz
aliasof=_bas
editor_group=wesnoth-UMC-Invasion_from_the_Unknown
[/terrain_type]
[terrain_type]
id=overlay-brazier-unlit
editor_name= _ "Brazier"
symbol_image=../items/brazier
string=^Bzu
aliasof=_bas
editor_group=wesnoth-UMC-Invasion_from_the_Unknown
[/terrain_type]
#
# These three are special overlays that make the
# underlying hex impassable by units with the corresponding
# movement_cost impassable >= unit's MP, usually equals 99.
#
# Gate tiles are intended to be used most of the time with
# the 'Door' (units/mechanical/Door.cfg) unit which automatically
# makes the tile in which it is located passable when killed.
#
# Barrier tiles are intended to be used in maps to have
# some paths initially blocked, but preserving the usual
# terrains' appearance, and let them be removed later by
# WML events.
#
[terrain_type]
id=overlay-gate-se
name= _ "Gate"
symbol_image=../scenery/gate-rusty-se
string=^Z/
aliasof=-, _bas, Xt
editor_group=wesnoth-UMC-Invasion_from_the_Unknown
[/terrain_type]
[terrain_type]
id=overlay-gate-sw
name= _ "Gate"
symbol_image=../scenery/gate-rusty-sw
string=^Z\
aliasof=-, _bas, Xt
editor_group=wesnoth-UMC-Invasion_from_the_Unknown
[/terrain_type]
[terrain_type]
id=overlay-event-gate-se
editor_name= _ "Event Gate"
symbol_image=magic-gate-se
string=^Zz/
aliasof=-, _bas, Xt
editor_group=wesnoth-UMC-Invasion_from_the_Unknown
hide_help=yes
[/terrain_type]
[terrain_type]
id=overlay-event-gate-sw
editor_name= _ "Event Gate"
symbol_image=magic-gate-sw
string=^Zz\
aliasof=-, _bas, Xt
editor_group=wesnoth-UMC-Invasion_from_the_Unknown
hide_help=yes
[/terrain_type]
[terrain_type]
id=overlay-banner-uria
editor_name= _ "Banner (Uria)"
symbol_image=tile-icons/banner-uria-wall
string=^Ebur
aliasof=_bas
editor_group=wesnoth-UMC-Invasion_from_the_Unknown
[/terrain_type]
[terrain_type]
id=overlay-banner-merthiaal
editor_name= _ "Banner (Merthiaal)"
symbol_image=tile-icons/banner-yechnagoth-wall
string=^Ebme
aliasof=_bas
editor_group=wesnoth-UMC-Invasion_from_the_Unknown
[/terrain_type]
# kate: indent-mode normal; encoding utf-8; space-indent on;